DB/ItemVisuals: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
These define sets of visual effects for enchantments. | These define sets of visual effects for enchantments. | ||
==0.5.3.3368== | |||
struct ItemVisualsRec { | |||
uint32_t m_ID; | |||
uint32_t m_Slot[5]; | |||
}; | |||
==Structure== | ==Structure== | ||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" |
Revision as of 15:24, 5 June 2016
These define sets of visual effects for enchantments.
0.5.3.3368
struct ItemVisualsRec { uint32_t m_ID; uint32_t m_Slot[5]; };
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | VisualEffect1 | iRefID | There are 5 attachment points in weapons. |
3 | VisualEffect2 | iRefID | These values assign them a specific effect. |
4 | VisualEffect3 | iRefID | The ItemVisualEffects-Database only holds filenames. |
5 | VisualEffect4 | iRefID | |
6 | VisualEffect5 | iRefID |
6.0.1.18179
struct ItemVisualsRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &ItemVisualEffectsRec::m_ID> m_Slot[5]; };