General Structures: Difference between revisions
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Macro1 + 0x20 = MacroName // Name Given by User | Macro1 + 0x20 = MacroName // Name Given by User | ||
Macro1 + 0x60 = MacroIcon // Filepath for the icon used in this macro | Macro1 + 0x60 = MacroIcon // Filepath for the icon used in this macro | ||
Macro1 + 0x160 = MacroBody (Seperated by 0x0A / byte(10) // The macro itself | Macro1 + 0x160 = MacroBody (Seperated by 0x0A / byte(10) // The macro itself | ||
==ActionBar Structure== | ==ActionBar Structure== |
Revision as of 03:39, 22 April 2009
Here are a few structures you might need if you are going to make a bot or alike. -Malu05
Macro Structure
MacroIndex -> Macro1 Macro1 + 0x10 -> Macro2 Macro1 + 0x20 = MacroName // Name Given by User Macro1 + 0x60 = MacroIcon // Filepath for the icon used in this macro Macro1 + 0x160 = MacroBody (Seperated by 0x0A / byte(10) // The macro itself
ActionBar Structure
Offset Type Description Aditional Details 0x0 BYTE(2) ID (Spell ID, MacroID or ItemID) 0x3 BYTE TYPE (See Types) Types (byte): 0 = Spell 64 = General Macro 65 = Toon Specific Macro 128 = Item