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- Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest gr892 bytes (118 words) - 17:44, 2 October 2017
- |GHOST || 0x2000,4 KB (610 words) - 00:17, 7 August 2021
- ...NLY_TARGET_GHOSTS || 0x00001000 || 12 - Can only be cast on targets in the Ghost state.4 KB (569 words) - 04:03, 22 May 2023
- ...O_SHAPESHIFT_UI || 0x00000002 || 1 - No shapeshift UI, Vanish, Shadowform, Ghost Wolf, etc.4 KB (573 words) - 03:54, 22 May 2023
- ...O_SHAPESHIFT_UI || 0x00000002 || 1 - No shapeshift UI, Vanish, Shadowform, Ghost Wolf, etc.4 KB (575 words) - 04:02, 22 May 2023
- ...rpse; // entrance coordinates in ghost mode (in most cases = normal entrance) ...// map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)12 KB (1,488 words) - 07:08, 14 December 2022
- ...ttribute that allows a spell to be cast while in the dead state as well as ghost state.5 KB (688 words) - 04:14, 22 May 2023
- ...#0 is the default look. #1 and #3 are usually all black. #2 might be the 'ghost view' lighting for when you're dead, but I'm not sure.6 KB (813 words) - 14:01, 19 November 2018
- ...ttribute that allows a spell to be cast while in the dead state as well as ghost state. ...R3_ONLY_ON_GHOSTS || 0x00001000 || 13 - Can only be cast on targets in the Ghost state.69 KB (9,437 words) - 16:44, 29 February 2024
- ...om column 168 (Patch 0.12.0) Bit 0x100000 = Persist through death (Flasks, Ghost, Deserter etc)39 KB (4,707 words) - 14:40, 29 February 2024
- ...ff rendering of water ripple effects. May also do more. Should be used for ghost material triangles.99 KB (13,348 words) - 21:30, 22 April 2024