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  • [[Category:Client]] [[Category:Client]]
    6 KB (519 words) - 22:57, 8 June 2023
  • When the WoW client crashes, the error logs usually are not useful to users. They often do cont ...bound to the client version used. To navigate this site, first choose your client version and architecture, then the error type and follow the instructions o
    31 KB (4,909 words) - 11:55, 22 January 2024
  • [[CMD_REALM_LIST_Client]] is a [[Login Packet]] sent by the client after a successful [[CMD_AUTH_LOGON_PROOF_Server]] is received. The server | 0x1 || 4 / - || uint32 || padding || Hardcoded to 0 in the client.
    529 bytes (75 words) - 18:06, 31 May 2021
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server]] with the hardware_survey_ ...the server does nothing and waits for a [[CMD_REALM_LIST_Client]] from the client.
    1 KB (164 words) - 15:03, 2 June 2021
  • 45 bytes (6 words) - 00:37, 21 May 2021
  • [[CMD_AUTH_RECONNECT_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving [[CMD_AUTH_RECONNECT_CHALLENGE_Server]]. It is followed by | 0x11 || 20 / Little || uint8[20] || client_proof || SRP6 Client proof.
    808 bytes (105 words) - 18:51, 31 May 2021
  • [[CMD_AUTH_LOGON_PROOF_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_CHALLENGE_Server]]. The server reply is | 0x1 || 32 / Little || uint8[32] || client_public_key || SRP6 Client public key. Called A in RFC2945.
    7 KB (1,082 words) - 18:18, 27 July 2022
  • ...AUTH LOGON CHALLENGE Client]] is a [[Login Packet]] initially sent by the client to start the [[Login]] process. The server will then reply with a [[CMD_AUT ..._AUTH_LOGON_CHALLENGE]] and [[CMD_AUTH_RECONNECT_CHALLENGE]] have the same client packet.
    8 KB (900 words) - 19:14, 29 February 2024

Page text matches

  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. In the {{Template:Sandbox/PrettyVersion|expansionlevel=6|build=6.0.1.18179}} client this uses the same structure as [[PetNameCache.wdb]].
    363 bytes (52 words) - 14:08, 30 September 2017
  • ...{{Template:Sandbox/PrettyVersion|expansionlevel=1|build=1.1.2.4125}}, the client automatically disconnects after a successful login challenge and proof exch === Client ===
    2 KB (212 words) - 21:01, 21 May 2021
  • This file is never saved and only exists in the client's own memory space. for {{Template:Sandbox/PrettyVersion|expansionlevel=6|build=6.0.1.18179}} client version.
    418 bytes (54 words) - 13:44, 1 October 2017
  • ...] from the server and the client pressed "Enter world" on a character. The client shows a loading screen and waits for a reply. If the client receives a [[SMSG_CHARACTER_LOGIN_FAILED]] it will return to the character
    653 bytes (101 words) - 00:37, 10 June 2021
  • ...CHAR_ENUM]] is received and the client attempts to delete a character. The client will wait for a [[SMSG_CHAR_DELETE]] as confirmation. ...nt64 || character_guid || GUID of the character to be deleted. Sent to the client in [[SMSG_CHAR_ENUM]].
    524 bytes (76 words) - 23:28, 9 June 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    453 bytes (63 words) - 16:24, 31 August 2017
  • '''World Packets''' are the majority of communication between the client and the world server, in contrast with [[Login Packet]]s which are used for For client messages (CMSG) the headers look like:
    1 KB (162 words) - 17:30, 19 July 2021
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    456 bytes (65 words) - 15:18, 31 August 2017
  • It is unknown if this file even exists apart from the client's own memory space. It doesn't seem to ever be saved. for {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}} client version.
    564 bytes (69 words) - 15:11, 31 August 2017
  • ...ent after a successful [[CMSG_PLAYER_LOGIN]] from the client. It tells the client which map to use for when loading the player via [[SMSG_UPDATE_OBJECT]]. | 0x0 || 4 / Little || uint32 || map || Map the client should load. Gotten from [[DB/WorldMapArea|WorldMapArea]].MapId in the DBC.
    713 bytes (97 words) - 21:37, 19 June 2021
  • | 16 || UNIT_CONDITION_COMBO_POINTS || not implmented in client | 24 || UNIT_CONDITION_DAMAGE_SCHOOL0_PERCENT || not implmented in client
    5 KB (514 words) - 22:55, 16 May 2020
  • This file is never saved and only exists in the client's own memory space. for {{Template:Sandbox/PrettyVersion|expansionlevel=4|build=4.0.1.13850}} client version.
    570 bytes (70 words) - 16:36, 12 December 2017
  • ...er has the rename flag, and the client attempts to log into the world. The client will wait for a [[SMSG_CHAR_RENAME]] as confirmation. ...nt64 || character_guid || GUID of the character to be renamed. Sent to the client in [[SMSG_CHAR_ENUM]].
    705 bytes (108 words) - 20:48, 19 June 2021
  • [[CMD_SURVEY_RESULT_Client]] is a [[Login Packet]] sent by the client after receiving a [[CMD_AUTH_LOGON_PROOF_Server]] with the hardware_survey_ ...the server does nothing and waits for a [[CMD_REALM_LIST_Client]] from the client.
    1 KB (164 words) - 15:03, 2 June 2021
  • ...ld Packet]] that is sent after a [[CMSG_CHAR_DELETE]] from the client. The client will send a [[CMSG_CHAR_ENUM]] and wait for a [[SMSG_CHAR_ENUM]] afterwards
    467 bytes (68 words) - 23:37, 9 June 2021
  • ...SG_CHAR_ENUM]] is received and the client has created a new character. The client will wait for a [[SMSG_CHAR_CREATE]] as confirmation. ...int8[] || character_name || Name of the character. Null terminated string. Client requires at least a two letter name.
    898 bytes (127 words) - 22:50, 9 June 2021
  • ...SESSION''' is a [[World Packet]] that initiates the connection between the client and the world server. It is preceded by [[SMSG_AUTH_CHALLENGE]] and succeed | 0x0 || 4 / Little || uint32 || build || [[Rev|Revision]] of client.
    1 KB (154 words) - 19:55, 9 June 2021
  • ...ALLENGE''' is a [[World Packet]] that initiates the connection between the client and the world server. ...| 4 / Little || uint32 || server_seed || Used for calculation proving that client knows session key.
    479 bytes (67 words) - 16:51, 24 May 2021
  • ...t]] that is sent after a failed [[CMSG_PLAYER_LOGIN]] from the client. The client will send a [[CMSG_CHAR_ENUM]] and wait for a [[SMSG_CHAR_ENUM]] afterwards
    475 bytes (69 words) - 01:09, 10 June 2021
  • ...that is sent after a [[CMSG_CHAR_CREATE]] from the client. Afterwards the client will send a [[CMSG_CHAR_ENUM]].
    453 bytes (62 words) - 23:18, 9 June 2021
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