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= TRS File = | = TRS File = | ||
This file is used by World of Warcraft in order to convert texture filename hashcodes into the string that is calling the said texture. There is only one .trs file yet known and it is found in "misc.mpq\textures\Minimap\md5translate.trs" (it is also found in patch.mpq under the same filename). This file is commonly used to convert the minimap texture files in texture.mpq into the hashcode filenames (and vice-versa if needed) in texture.mpq (and patch.mpq). | |||
=Simple Translator (Java)= | |||
A simple translator, I wrote. | |||
import java.io.*; | |||
public class trnslate | |||
{ | |||
public static String Datei = " "; // .trs-file | |||
public static boolean back = ; // md5 -> clear (false) | clear -> md5 (true) | |||
public static void main(String[] args) throws IOException | |||
{ | |||
String dir = ""; | |||
String test[] = new String[5]; | |||
File file1 = new File(" "); | |||
File file2 = new File(" "); | |||
boolean success = true; | |||
int counter = 0; | |||
int length = 1; | |||
File infile = new File(Datei); | |||
FileReader instream = new FileReader(infile); | |||
BufferedReader eingabe = new BufferedReader(instream); | |||
while ((eingabe.readLine()) != null) | |||
length++; | |||
instream = new FileReader(infile); | |||
eingabe = new BufferedReader(instream); | |||
String zeile[][] = new String[length][10]; | |||
String datei[] = new String[length]; | |||
while ((datei[counter] = eingabe.readLine()) != null) | |||
{ | |||
if (datei[counter] != null) | |||
{ | |||
test=datei[counter].split("dir: "); | |||
if(!(test[0].equals(""))) | |||
{ | |||
zeile[counter] = datei[counter].split("\t"); | |||
file1 = new File(zeile[counter][1]); | |||
file2 = new File(zeile[counter][0]); | |||
if(back == true) | |||
{ | |||
file2 = new File(zeile[counter][1]); | |||
file1 = new File(zeile[counter][0]); | |||
} | |||
success = file1.renameTo(file2); | |||
} | |||
else | |||
{ | |||
File temp = new File(test[1]); | |||
success = temp.mkdirs(); | |||
} | |||
} | |||
counter++; | |||
} | |||
} | |||
} |
Revision as of 20:23, 22 July 2007
TRS File
This file is used by World of Warcraft in order to convert texture filename hashcodes into the string that is calling the said texture. There is only one .trs file yet known and it is found in "misc.mpq\textures\Minimap\md5translate.trs" (it is also found in patch.mpq under the same filename). This file is commonly used to convert the minimap texture files in texture.mpq into the hashcode filenames (and vice-versa if needed) in texture.mpq (and patch.mpq).
Simple Translator (Java)
A simple translator, I wrote.
import java.io.*; public class trnslate { public static String Datei = " "; // .trs-file public static boolean back = ; // md5 -> clear (false) | clear -> md5 (true) public static void main(String[] args) throws IOException { String dir = ""; String test[] = new String[5]; File file1 = new File(" "); File file2 = new File(" "); boolean success = true; int counter = 0; int length = 1; File infile = new File(Datei); FileReader instream = new FileReader(infile); BufferedReader eingabe = new BufferedReader(instream); while ((eingabe.readLine()) != null) length++; instream = new FileReader(infile); eingabe = new BufferedReader(instream); String zeile[][] = new String[length][10]; String datei[] = new String[length]; while ((datei[counter] = eingabe.readLine()) != null) { if (datei[counter] != null) { test=datei[counter].split("dir: "); if(!(test[0].equals(""))) { zeile[counter] = datei[counter].split("\t"); file1 = new File(zeile[counter][1]); file2 = new File(zeile[counter][0]); if(back == true) { file2 = new File(zeile[counter][1]); file1 = new File(zeile[counter][0]); } success = file1.renameTo(file2); } else { File temp = new File(test[1]); success = temp.mkdirs(); } } counter++; } } }