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To avoid having duplicates of all-water minimaps and thus wasting space, minimap textures have been stored using an md5 hash of their content as filename. To map from map tile to minimap file, textures/minimap/md5translate.trs exists. The file contains blocks of tile → filename mappings per map in text form.
block_header := "dir: " map_basename "\n" block_entry := map_basename "\map" x "_" y ".blp\t" actual_filename "\n" block := block_header block_entry+ file := block+
map_basenameas found in MapRec
yas in ADT tile coordinates. Note that x is not zero-padded but y is zero-padded to two digits. (
actual_filenameis given relative to
- note: an earlier version of this page has
block_entry := actual_filename "\t" map_basename "\map" x "_" y ".blp\n"