SMSG CHARACTER LOGIN FAILED
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SMSG_CHARACTER_LOGIN_FAILED is a World Packet that is sent after a failed CMSG_PLAYER_LOGIN from the client. The client will send a CMSG_CHAR_ENUM and wait for a SMSG_CHAR_ENUM afterwards.
Packet Layout
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x0 | 2 / Big | uint16 | size | Size of the packet including the opcode field. Always 3. |
0x2 | 2 / Little | uint16 | opcode | Opcode for the packet. Determines the structure of the body. Always 0x03C. |
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x0 | 1 / - | uint8 | reason | See table below. |
The table below was taken from the ArcEmu wiki.
Value | Name | Description |
---|---|---|
0x48 | E_CHAR_LOGIN_IN_PROGRESS | |
0x49 | E_CHAR_LOGIN_SUCCESS | |
0x4A | E_CHAR_LOGIN_NO_WORLD | |
0x4B | E_CHAR_LOGIN_DUPLICATE_CHARACTER | |
0x4C | E_CHAR_LOGIN_NO_INSTANCES | |
0x4D | E_CHAR_LOGIN_FAILED | |
0x4E | E_CHAR_LOGIN_DISABLED | |
0x4F | E_CHAR_LOGIN_NO_CHARACTER | |
0x50 | E_CHAR_LOGIN_LOCKED_FOR_TRANSFER | |
0x51 | E_CHAR_LOGIN_LOCKED_BY_BILLING |