Model.blob: Difference between revisions
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uint32_t fileDataId; | uint32_t fileDataId; | ||
#endif | #endif | ||
{{Template:Type|CAaBox}} boundingBox; // | {{Template:Type|CAaBox}} boundingBox; // Collision bounding box. | ||
} entries[]; | } entries[]; | ||
Latest revision as of 13:53, 21 March 2020
This is storing bounding boxes for all models (m2). It was added in Cataclysm to help with streaming data.
MBVR
uint32_t version; // even though format has changed, this is still at 0 in
MBBB
struct { #if < uint32_t filenameOffset; // into MBFN chunk #else uint32_t fileDataId; #endif CAaBoxⁱ boundingBox; // Collision bounding box. } entries[];
MBFN
char filenames[]; // zero-terminated, no file extensions.