Model.blob: Difference between revisions

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Line 9: Line 9:
  #else
  #else
   uint32_t fileDataId;
   uint32_t fileDataId;
  #endi
  #endif
   {{Template:Type|CAaBox}} boundingBox;      // No idea of colision or vertex bounding box.
   {{Template:Type|CAaBox}} boundingBox;      // No idea of colision or vertex bounding box.
  } entries[];
  } entries[];

Revision as of 00:17, 19 August 2017

This section only applies to versions ≥ Cata.

This is storing bounding boxes for all models. It was added in Cataclysm to help with streaming data.

MBVR

uint32_t version;

MBBB

struct {
#if < Legion
  uint32_t filenameOffset;  // into MBFN chunk
#else
  uint32_t fileDataId;
#endif
  CAaBox boundingBox;      // No idea of colision or vertex bounding box.
} entries[];

MBFN

char filenames[]; // zero-terminated, no file extensions.