Difference between revisions of "DB/WorldStateUI"

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m (Marlamin moved page WorldStateUI.dbc to DB/WorldStateUI)
Line 42: Line 42:
--[[User:Schlumpf|schlumpf_]] 08:41, 8 July 2009 (CEST)
  struct WorldStateUIRec {
  struct WorldStateUIRec {

Revision as of 23:59, 22 February 2016

This table holds information about events (PvP and PvE) that take place in the map and get displayed on the top in the interface. A world state consist of an ID and a value. The state 2556 for example tells, how many towers in Zangarmarsh the Horde captured. All strings can have "%*w" references to worldstates. Medivhs shield in CoT is "Medivhs shield: %2540w%" resulting in "Medivhs shield: 50%". There is sadly no table for all worldstates, so you may not find some of them which are used somewhere, but nowhere referenced.


Column Field Type Notes
1 ID Integer
2 Map iRefID On which map this event takes place. Can be -1 to show up everywhere.
3 Zone iRefID In which sub-zone. Can be zero for "everywhere".
4 PhaseShift Integer Only set (128) for the DeathKnightStartEvent. (WotLK) Used for phase states.
5 Icon String The icon that is used in the interface.
6-22 Text Loc The text displayed in the UI.
23-39 Description Loc A little mouse-over-description.
40 RealState? Integer -1 for "states" that appear on battleground statistics. ("Captured flags", ...) -- removed in cata?
41 WorldState Integer This is the actual ID used.
42 Type Integer Only 3 different values: 0,1 and 2. 2 is not shown in the UI.
43 dynamicIcon String Only set for warsong-gulch-flags.
44-60 dynamicTooltip Loc Again, set for the flags. "Flag is picked up".
61 extendedUI String If set, then its "CAPTUREPOINT". Used for points that need to be tapped over time. (Progress: *%)
62 extendedUIStateVariable Integer This worldstate tells how far the captureing proceeded. 100: Alliance / left, 0: Horde / right
63 extendedUIStateVariableNeutral Integer This state defines the grey part of the bar. In percent of the whole bar.
64 extendedUIStateVariable Null Most likely another state to handle some data.

struct WorldStateUIRec {
  uint32_t m_ID;
  uint32_t m_mapID;
  uint32_t m_areaID;
  uint32_t m_phaseUseFlags;
  uint32_t m_phaseID;
  uint32_t m_phaseGroupID;
  stringref m_icon;
  stringref m_string_lang;
  stringref m_tooltip_lang;
  uint32_t m_stateVariable;
  uint32_t m_type;
  stringref m_dynamicIcon;
  stringref m_dynamicTooltip_lang;
  stringref m_extendedUI;
  uint32_t m_extendedUIStateVariable[3];