DB/WorldMapTransforms: Difference between revisions

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==Structure==
==Structure==
  '''Column Field Type Notes'''  
  '''Column Field Type Notes'''  
  1 ID Integer
  1 ID Integer
  2 iRefID_[[Map.dbc|Map]] Integer Source map
  2 iRefID_[[Map.dbc|mapID]] Integer Source map
  3 pos_x1 Float X1 | upper left corner
  3 regionMinX Float X1 | upper left corner
  4 pos_y1 Float Y1 | upper left corner
  4 regionMinY Float Y1 | upper left corner
  5 pos_x2 Float X2 | lower right corner
  5 regionMaxX Float X2 | lower right corner
  6 pos_y2 Float Y2 | lower right corner
  6 regionMaxY Float Y2 | lower right corner
  7 iRefID_[[Map.dbc|Map]] Integer Destination map
  7 iRefID_[[Map.dbc|newMapID]] Integer Destination map
  8 x_offset Float
  8 regionOffsetX Float
  9 y_offset Float
  9 regionOffsetY Float
cata newDungeonMapID Integer


Retrieved from "http://www.sourcepeek.com/wiki/WorldMapTransforms.dbc"
Retrieved from "http://www.sourcepeek.com/wiki/WorldMapTransforms.dbc"


[[Category:DBC]]
[[Category:DBC]]

Revision as of 20:31, 16 April 2011

This is used for displaying the world map UI. Some zones (like draenei and boold elves starting zones in the current data files) are physically stored in a map (ADT, Expansion01) different from the map where they are shown on the world map UI (Azeroth / Kalimdor). Therefore in order to display zones, and likely player positions, correctly on the world map UI (global continent maps), their coordinates must be mapped from physical map to virtual map (add x and y offsets from this dbc to their position and then you can transform coordinates to display it on new map). When a virtual map is identified in WorldMapArea.dbc the data for transforming coordinates between the two maps is found here in WorldMapTransforms.dbc. - From Source Peek Wiki

Header Info

Records.....................8
Fields.....................10
Record Size................40
String Block Size...........1

Structure

Column 	Field 			Type 		Notes 
1 	ID 			Integer 	
2	iRefID_mapID		Integer		Source map
3 	regionMinX 		Float 		X1 | upper left corner
4 	regionMinY 		Float 		Y1 | upper left corner
5 	regionMaxX 		Float 		X2 | lower right corner
6 	regionMaxY 		Float 		Y2 | lower right corner
7 	iRefID_newMapID		Integer		Destination map	
8 	regionOffsetX 		Float 	
9 	regionOffsetY 		Float 	
cata	newDungeonMapID		Integer

Retrieved from "http://www.sourcepeek.com/wiki/WorldMapTransforms.dbc"