Difference between revisions of "DB/WorldMapOverlay"

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Retrieved from "http://www.sourcepeek.com/wiki/WorldMapOverlay.dbc"
 
Retrieved from "http://www.sourcepeek.com/wiki/WorldMapOverlay.dbc"
  
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==6.0.1.18179==
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struct WorldMapOverlayRec {
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  int m_ID;
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  int m_mapAreaID;
 +
  int m_areaID[4];
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  stringref m_textureName;
 +
  int m_textureWidth;
 +
  int m_textureHeight;
 +
  int m_offsetX;
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  int m_offsetY;
 +
  int m_hitRectTop;
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  int m_hitRectLeft;
 +
  int m_hitRectBottom;
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  int m_hitRectRight;
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  int m_playerConditionID;
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};
 
[[Category:DBC]]
 
[[Category:DBC]]
 
[[Category:DBC_WotLK]]
 
[[Category:DBC_WotLK]]

Revision as of 03:20, 11 July 2014

Used to display the different zone overlays in blizzard's world map UI. Overlays are positionned in a rectangle whose coordinates are specified here in pixels (relative to the map pixel size). The bounding box uses the same coordinates (though not stored the same way) but is used for mouse-hovering instead of map drawing. The texture for the overlay is split in a varying number of textures. Each texture can not exceed the size of 256x256. Therefore you can deduce the number of textures used with width and height. Textures are found in the zone directory which itself resides in the "Interface\WorldMap" directory. To the base texture name you have to append an 1-based index corresponding to the subtexture you are looking for. (e.g. "Interface\WorldMap\Tirisfal\Monastery1.blp" Here the zone directory is "Tirisfal", the base texture name is "Monastery", with subtexture index of 1) The Zone (World Map Area) where the overlay is used can be found in field 2. The Area corresponding to the overaly is referenced in field 3 (no real idea about 4-5-6 for now), meaning you can find its localized name. -- Sourcepeek.Wiki

Header Info

Records...................797
Fields.....................17
Record Size................68
String Block Size.......10656

Structure

Column 	Field 			Type 		Notes 
1 	ID 			Integer 	Internal overlay id, probably not used anywhere (?) 	
2 	iRefID_mapAreaID 	Integer	
3 	iRefID_areaID		Integer[4] 
7 	mapPointX 		Integer
8 	mapPointY 		Integer 
9 	textureName 		String
10 	textureWidth 		Integer
11 	textureHeight 		Integer
12 	offsetX 		Integer
13 	offsetY 		Integer
14 	hitRectTop 		Integer
15 	hitRectLeft 		Integer
16 	hitRectBottom 		Integer
17 	hitRectRight 		Integer

Retrieved from "http://www.sourcepeek.com/wiki/WorldMapOverlay.dbc"

6.0.1.18179

struct WorldMapOverlayRec {
  int m_ID;
  int m_mapAreaID;
  int m_areaID[4];
  stringref m_textureName;
  int m_textureWidth;
  int m_textureHeight;
  int m_offsetX;
  int m_offsetY;
  int m_hitRectTop;
  int m_hitRectLeft;
  int m_hitRectBottom;
  int m_hitRectRight;
  int m_playerConditionID;
};