DB/WeaponImpactSounds

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Structure

Column	Field 				Type 		Notes 
1 	ID 				Integer 	
2 	WeaponSubClassID 		Integer 	
3 	ParrySoundType 			Boolean* 	
4 	iRefID_impactSoundID 		Integer[10]
14 	iRefID_critImpactSoundID	Integer[10]

0.5.3.3368, 1.12.1.5875, 6.0.1.18179

struct WeaponImpactSoundsRec {
  uint32_t m_ID;
  uint32_t m_WeaponSubClassID;
  uint32_t m_ParrySoundType;    // PARRYMATERIALS
  uint32_t m_impactSoundID[10];
  uint32_t m_critImpactSoundID[10];
};

enum PARRYMATERIALS
{
  PARRYMATERIAL_WOOD = 0x0,
  PARRYMATERIAL_METAL = 0x1,
  NUM_PARRYMATERIALS = 0x2,
};