DB/Vehicle
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Vehicle
Header Info
Records....................76 Fields.....................14 Record Size................56 String Block Size...........1
Notes
This file has been added with WoW 3.0.1.8303
Last updated against: WoW 3.0.1.8334
Structure
http://dev.trinitycore.org/trinitycore2/src/561ac59c59ac/src/game/DBCStructure.h
struct VehicleEntry { uint32 m_ID; // 0 uint32 m_flags; // 1 float m_turnSpeed; // 2 float m_pitchSpeed; // 3 float m_pitchMin; // 4 float m_pitchMax; // 5 uint32 m_seatID[8]; // 6-13 float m_mouseLookOffsetPitch; // 14 float m_cameraFadeDistScalarMin; // 15 float m_cameraFadeDistScalarMax; // 16 float m_cameraPitchOffset; // 17 //int m_powerType[3]; // removed in 3.1 //int m_powerToken[3]; // removed in 3.1 float m_facingLimitRight; // 18 float m_facingLimitLeft; // 19 float m_msslTrgtTurnLingering; // 20 float m_msslTrgtPitchLingering; // 21 float m_msslTrgtMouseLingering; // 22 float m_msslTrgtEndOpacity; // 23 float m_msslTrgtArcSpeed; // 24 float m_msslTrgtArcRepeat; // 25 float m_msslTrgtArcWidth; // 26 float m_msslTrgtImpactRadius[2]; // 27-28 char* m_msslTrgtArcTexture; // 29 char* m_msslTrgtImpactTexture; // 30 char* m_msslTrgtImpactModel[2]; // 31-32 float m_cameraYawOffset; // 33 uint32 m_uiLocomotionType; // 34 float m_msslTrgtImpactTexRadius; // 35 uint32 m_uiSeatIndicatorType; // 36 // 37, new in 3.1 // 38, new in 3.1 // 39, new in 3.1 };