DB/TransportRotation

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≥ Wrath

struct TransportRotationEntry // sizeof(0x1C)
{
   m_ID; // +0x0, size 0x4, type 0
   m_GameObjectsID; // +0x4, size 0x4, type 0
   m_TimeIndex; // +0x8, size 0x4, type 0
   m_RotX; // +0xC, size 0x4, type 3
   m_RotY; // +0x10, size 0x4, type 3
   m_RotZ; // +0x14, size 0x4, type 3
   m_RotW; // +0x18, size 0x4, type 3
};

6.0.1.18179

struct TransportRotationRec {
  uint32_t m_ID;
  uint32_t m_GameObjectsID;
  uint32_t m_TimeIndex;
  float m_Rot[4];
};