DB/SpellShapeshiftForm: Difference between revisions
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Barncastle (talk | contribs) m (→Flags) |
Barncastle (talk | contribs) m (→0.5.3.3368) |
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uint32_t m_bonusActionBar; | uint32_t m_bonusActionBar; | ||
{{Template:Type|langstringref}} m_name_lang; | {{Template:Type|langstringref}} m_name_lang; | ||
uint32_t m_flags; // &:1 | uint32_t m_flags; // &:1 only, see flags | ||
}; | }; | ||
Revision as of 20:43, 21 June 2018
0.5.3.3368
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; // &:1 only, see flags };
1.12.1.5875
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; uint32_t m_creatureType; uint32_t spell_icon; };
Structure
Column Field Type Notes 1 ID Integer 2 ActionBar Integer 3-19 Name Loc 20 Flags BitMask 21 CreatureType Integer -1 or 0 for getting overwritten by race or server. 22 SpellIcon Integer Instead of "Interface\\Buttons\\Spell-Reset" 23 combatRoundTime Integer Only druid stances have a value. {2500, 1000} Default: 2000, has something to do with spellmanacost; attack speed in ms? - Maybe GlobalCooldown? 24-25 DisplayID[4] Integer {Alliance, Horde} 28-35 presetSpellID[8] Integer Used for "Zombie", "Ghul", "Test", "Tharon'ja", available spells
Flags
0x0001 = simulates not being shapeshifted to allow mounts/items/interactions i.e. warrior stancesCGUnit_C::IsShapeShifted
0x0002 = prevents cancellationSpell_C_CancelActiveSpell
0x0004 = 0x0008 = allows interactionCGPlayer_C::HandleInteraction, CGGameObject_C_TypeBase::Use
0x0010 = 0x0020 = enables agility AP bonuses e.g. cat formCGPlayer_C::GetAttackPowerContributionFromStat
; ≥ obsoleteᵘ 0x0040 = can equip itemsCGItem_C::Use
0x0080 = can use itemsCGItem_C::Use
0x0100 = allows client to auto-unshiftCGUnit_C::CanAutoUnshift
0x0200 = prevents LFG teleportationScript_LFGTeleport
0x0400 = prevents the use of non-shapeshift form spellsCGUnit_C::CheckShapeshiftRules
0x0800 = ifm_flags & 1 != 0
, cancels shapeshift when interacting with flight mastersCGUnit_C::IsCancelShapeshiftAtFlightMaster
0x1000 = prevents emote soundsCGUnit_C::PlayTextEmoteSound
6.0.1.18179
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; uint32_t m_creatureType; uint32_t m_attackIconID; uint32_t m_combatRoundTime; uint32_t m_creatureDisplayID[4]; uint32_t m_presetSpellID[8]; uint32_t m_mountTypeID; uint32_t m_exitSoundEntriesID; };