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0.5.3.3368 - 2.4.3.8606
struct SpellRangeRec {
uint32_t m_ID;
float m_rangeMin;
float m_rangeMax;
uint32_t m_flags; // &:1 - Use combat reach range Spell_C_GetMinMaxRange
langstringrefⁱ m_displayName_lang;
langstringrefⁱ m_displayNameShort_lang;
};
3.3.5.12340 - 6.0.1.18179
Column
|
Field
|
Type
|
Notes
|
1 |
ID |
Integer |
|
2 |
MinRangeHostile |
Float |
|
3 |
MinRangeFriend |
Float |
|
4 |
MaxRangeHostile |
Float |
|
5 |
MaxRangeFriend |
Float |
|
6 |
Flags |
Integer |
1 = Combat range, 2 = Long range spell
|
7 - 23 |
DisplayName |
Loc |
Long name / description
|
24 - 40 |
DisplayNameShort |
Loc |
Sort of an identification ?
|
Struct
struct SpellRangeRec {
uint32_t m_ID;
float m_rangeMin[2];
float m_rangeMax[2];
uint32_t m_flags; // &1: Combat range, &2: Long range player spells i.e. aimed shot, fireball
langstringrefⁱ m_displayName_lang;
langstringrefⁱ m_displayNameShort_lang;
};