DB/SpellRange: Difference between revisions

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Line 20: Line 20:
| 1  || ID || Integer ||
| 1  || ID || Integer ||
|-  
|-  
| 2  || minRangeHostile || Float ||
| 2  || MinRangeHostile || Float ||
|- style="background:#E0E0E0;"
|- style="background:#E0E0E0;"
| 3  || minRangeFriend || Float ||
| 3  || MinRangeFriend || Float ||
|-  
|-  
| 4  || maxRangeHostile || Float ||
| 4  || MaxRangeHostile || Float ||
|- style="background:#E0E0E0;"
|- style="background:#E0E0E0;"
| 5  || maxRangeFriend || Float ||
| 5  || MaxRangeFriend || Float ||
|-  
|-  
| 6  || Flags || Integer || 1 = Combat range, 2 = Long range spell
| 6  || Flags || Integer || 1 = Combat range, 2 = Long range spell
|- style="background:#E0E0E0;"
|- style="background:#E0E0E0;"
| 7 - 23  || Description (+[[Localization]]) || Integer || Long name / description
| 7 - 23  || DisplayName || [[Localization|Loc]] || Long name / description
|-  
|-  
| 24 - 40  || Short Name (+[[Localization]]) || Integer || Sort of an identification ?
| 24 - 40  || DisplayNameShort || [[Localization|Loc]] || Sort of an identification ?
|}
|}



Latest revision as of 13:32, 9 October 2017

0.5.3.3368 - 2.4.3.8606

struct SpellRangeRec {
  uint32_t m_ID;
  float m_rangeMin;
  float m_rangeMax;
  uint32_t m_flags;        // &:1 - Use combat reach range Spell_C_GetMinMaxRange
  langstringref m_displayName_lang;
  langstringref m_displayNameShort_lang;
};

3.3.5.12340 - 6.0.1.18179

Column Field Type Notes
1 ID Integer
2 MinRangeHostile Float
3 MinRangeFriend Float
4 MaxRangeHostile Float
5 MaxRangeFriend Float
6 Flags Integer 1 = Combat range, 2 = Long range spell
7 - 23 DisplayName Loc Long name / description
24 - 40 DisplayNameShort Loc Sort of an identification ?

Struct

struct SpellRangeRec {
  uint32_t m_ID;
  float m_rangeMin[2];
  float m_rangeMax[2];
  uint32_t m_flags;         // &1: Combat range, &2: Long range player spells i.e. aimed shot, fireball
  langstringref m_displayName_lang;
  langstringref m_displayNameShort_lang;
};