DB/SpellRange: Difference between revisions
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==0.5.3.3368== | ==0.5.3.3368 - 2.4.3.8606 == | ||
struct SpellRangeRec { | struct SpellRangeRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
float m_rangeMin; | float m_rangeMin; | ||
float m_rangeMax; | float m_rangeMax; | ||
uint32_t m_flags; // &:1 - Use combat reach <code>Spell_C_GetMinMaxRange</code> | uint32_t m_flags; // &:1 - Use combat reach range <code>Spell_C_GetMinMaxRange</code> | ||
{{Template:Type|langstringref}} m_displayName_lang; | {{Template:Type|langstringref}} m_displayName_lang; | ||
{{Template:Type|langstringref}} m_displayNameShort_lang; | {{Template:Type|langstringref}} m_displayNameShort_lang; | ||
}; | }; | ||
== | ==3.3.5.12340 - 6.0.1.18179== | ||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" | ||
Line 20: | Line 20: | ||
| 1 || ID || Integer || | | 1 || ID || Integer || | ||
|- | |- | ||
| 2 || | | 2 || MinRangeHostile || Float || | ||
|- style="background:#E0E0E0;" | |- style="background:#E0E0E0;" | ||
| 3 || | | 3 || MinRangeFriend || Float || | ||
|- | |- | ||
| 4 || | | 4 || MaxRangeHostile || Float || | ||
|- style="background:#E0E0E0;" | |- style="background:#E0E0E0;" | ||
| 5 || | | 5 || MaxRangeFriend || Float || | ||
|- | |- | ||
| 6 || | | 6 || Flags || Integer || 1 = Combat range, 2 = Long range spell | ||
|- style="background:#E0E0E0;" | |- style="background:#E0E0E0;" | ||
| 7 || | | 7 - 23 || DisplayName || [[Localization|Loc]] || Long name / description | ||
|- | |- | ||
| | | 24 - 40 || DisplayNameShort || [[Localization|Loc]] || Sort of an identification ? | ||
|} | |} | ||
== | ===Struct=== | ||
struct SpellRangeRec { | struct SpellRangeRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
float m_rangeMin[2]; | float m_rangeMin[2]; | ||
float m_rangeMax[2]; | float m_rangeMax[2]; | ||
uint32_t m_flags; | uint32_t m_flags; // &1: Combat range, &2: Long range player spells i.e. aimed shot, fireball | ||
{{Template:Type|langstringref}} m_displayName_lang; | {{Template:Type|langstringref}} m_displayName_lang; | ||
{{Template:Type|langstringref}} m_displayNameShort_lang; | {{Template:Type|langstringref}} m_displayNameShort_lang; | ||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Alpha]] | |||
[[Category:DBC_Vanilla]] | [[Category:DBC_Vanilla]] | ||
[[Category:DBC_BC]] | [[Category:DBC_BC]] |
Latest revision as of 14:32, 9 October 2017
0.5.3.3368 - 2.4.3.8606
struct SpellRangeRec {
uint32_t m_ID;
float m_rangeMin;
float m_rangeMax;
uint32_t m_flags; // &:1 - Use combat reach range Spell_C_GetMinMaxRange
langstringrefⁱ m_displayName_lang;
langstringrefⁱ m_displayNameShort_lang;
};
3.3.5.12340 - 6.0.1.18179
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | MinRangeHostile | Float | |
3 | MinRangeFriend | Float | |
4 | MaxRangeHostile | Float | |
5 | MaxRangeFriend | Float | |
6 | Flags | Integer | 1 = Combat range, 2 = Long range spell |
7 - 23 | DisplayName | Loc | Long name / description |
24 - 40 | DisplayNameShort | Loc | Sort of an identification ? |
Struct
struct SpellRangeRec { uint32_t m_ID; float m_rangeMin[2]; float m_rangeMax[2]; uint32_t m_flags; // &1: Combat range, &2: Long range player spells i.e. aimed shot, fireball langstringrefⁱ m_displayName_lang; langstringrefⁱ m_displayNameShort_lang; };