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Structure
struct SpellMissileMotionEntry // sizeof(0x14)
{
m_ID; // +0x0, size 0x4, type 0
m_name; // +0x4, size 0x4, type 2
m_scriptBody; // +0x8, size 0x4, type 2
m_flags; // +0xC, size 0x4, type 0
m_missileCount; // +0x10, size 0x4, type 0
};