DB/SpellMissile

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≥ Wrath

struct SpellMissileEntry // sizeof(0x3C)
{
   m_ID; // +0x0, size 0x4, type 0
   m_flags; // +0x4, size 0x4, type 0, &1: requires a target, target is used for projectile pathing
   m_defaultPitchMin; // +0x8, size 0x4, type 3
   m_defaultPitchMax; // +0xC, size 0x4, type 3
   m_defaultSpeedMin; // +0x10, size 0x4, type 3
   m_defaultSpeedMax; // +0x14, size 0x4, type 3
   m_randomizeFacingMin; // +0x18, size 0x4, type 3
   m_randomizeFacingMax; // +0x1C, size 0x4, type 3
   m_randomizePitchMin; // +0x20, size 0x4, type 3
   m_randomizePitchMax; // +0x24, size 0x4, type 3
   m_randomizeSpeedMin; // +0x28, size 0x4, type 3
   m_randomizeSpeedMax; // +0x2C, size 0x4, type 3
   m_gravity; // +0x30, size 0x4, type 3
   m_maxDuration; // +0x34, size 0x4, type 3
   m_collisionRadius; // +0x38, size 0x4, type 3
};