DB/SpellMissile: Difference between revisions
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{ | { | ||
m_ID; // +0x0, size 0x4, type 0 | m_ID; // +0x0, size 0x4, type 0 | ||
m_flags; // +0x4, size 0x4, type 0 | m_flags; // +0x4, size 0x4, type 0, &1: requires a target, target is used for projectile pathing | ||
m_defaultPitchMin; // +0x8, size 0x4, type 3 | m_defaultPitchMin; // +0x8, size 0x4, type 3 | ||
m_defaultPitchMax; // +0xC, size 0x4, type 3 | m_defaultPitchMax; // +0xC, size 0x4, type 3 |
Latest revision as of 12:07, 3 May 2019
struct SpellMissileEntry // sizeof(0x3C) { m_ID; // +0x0, size 0x4, type 0 m_flags; // +0x4, size 0x4, type 0, &1: requires a target, target is used for projectile pathing m_defaultPitchMin; // +0x8, size 0x4, type 3 m_defaultPitchMax; // +0xC, size 0x4, type 3 m_defaultSpeedMin; // +0x10, size 0x4, type 3 m_defaultSpeedMax; // +0x14, size 0x4, type 3 m_randomizeFacingMin; // +0x18, size 0x4, type 3 m_randomizeFacingMax; // +0x1C, size 0x4, type 3 m_randomizePitchMin; // +0x20, size 0x4, type 3 m_randomizePitchMax; // +0x24, size 0x4, type 3 m_randomizeSpeedMin; // +0x28, size 0x4, type 3 m_randomizeSpeedMax; // +0x2C, size 0x4, type 3 m_gravity; // +0x30, size 0x4, type 3 m_maxDuration; // +0x34, size 0x4, type 3 m_collisionRadius; // +0x38, size 0x4, type 3 };