DB/SpellChainEffects
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Header Info
Records...................815 Fields.....................48 Record Size...............177 String Block Size........7959
Structure
struct SpellChainEffectsEntry // sizeof(0xB4) { m_ID; // +0x0, size 0x4, type 0 m_AvgSegLen; // +0x4, size 0x4, type 3 m_Width; // +0x8, size 0x4, type 3 m_NoiseScale; // +0xC, size 0x4, type 3 m_TexCoordScale; // +0x10, size 0x4, type 3 m_SegDuration; // +0x14, size 0x4, type 0 m_SegDelay; // +0x18, size 0x4, type 0 m_Texture; // +0x1C, size 0x4, type 2 m_Flags; // +0x20, size 0x4, type 0 m_JointCount; // +0x24, size 0x4, type 0 m_JointOffsetRadius; // +0x28, size 0x4, type 3 m_JointsPerMinorJoint; // +0x2C, size 0x4, type 0 m_MinorJointsPerMajorJoint; // +0x30, size 0x4, type 0 m_MinorJointScale; // +0x34, size 0x4, type 3 m_MajorJointScale; // +0x38, size 0x4, type 3 m_JointMoveSpeed; // +0x3C, size 0x4, type 3 m_JointSmoothness; // +0x40, size 0x4, type 3 m_MinDurationBetweenJointJumps; // +0x44, size 0x4, type 3 m_MaxDurationBetweenJointJumps; // +0x48, size 0x4, type 3 m_WaveHeight; // +0x4C, size 0x4, type 3 m_WaveFreq; // +0x50, size 0x4, type 3 m_WaveSpeed; // +0x54, size 0x4, type 3 m_MinWaveAngle; // +0x58, size 0x4, type 3 m_MaxWaveAngle; // +0x5C, size 0x4, type 3 m_MinWaveSpin; // +0x60, size 0x4, type 3 m_MaxWaveSpin; // +0x64, size 0x4, type 3 m_ArcHeight; // +0x68, size 0x4, type 3 m_MinArcAngle; // +0x6C, size 0x4, type 3 m_MaxArcAngle; // +0x70, size 0x4, type 3 m_MinArcSpin; // +0x74, size 0x4, type 3 m_MaxArcSpin; // +0x78, size 0x4, type 3 m_DelayBetweenEffects; // +0x7C, size 0x4, type 3 m_MinFlickerOnDuration; // +0x80, size 0x4, type 3 m_MaxFlickerOnDuration; // +0x84, size 0x4, type 3 m_MinFlickerOffDuration; // +0x88, size 0x4, type 3 m_MaxFlickerOffDuration; // +0x8C, size 0x4, type 3 m_PulseSpeed; // +0x90, size 0x4, type 3 m_PulseOnLength; // +0x94, size 0x4, type 3 m_PulseFadeLength; // +0x98, size 0x4, type 3 m_Alpha; // +0x9C, size 0x1, type 0 m_Red; // +0x9D, size 0x1, type 0 m_Green; // +0x9E, size 0x1, type 0 m_Blue; // +0x9F, size 0x1, type 0 m_BlendMode; // +0xA0, size 0x1, type 0 m_Combo; // +0xA4, size 0x4, type 2 m_RenderLayer; // +0xA8, size 0x4, type 0 m_TextureLength; // +0xAC, size 0x4, type 3 m_WavePhase; // +0xB0, size 0x4, type 3 };