DB/SpellAuraOptions: Difference between revisions

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m (Fix link)
(Added proc flags)
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| 5  || ProcFlags || Integer ||
| 5  || ProcFlags || Integer ||
|}
|}
==enum PROC_FLAGS==
    PROC_FLAG_NONE                            = 0x00000000,
    PROC_FLAG_KILLED                          = 0x00000001,    // 00 Killed by agressor - not sure about this flag
    PROC_FLAG_KILL                            = 0x00000002,    // 01 Kill target (in most cases need XP/Honor reward)
    PROC_FLAG_DONE_MELEE_AUTO_ATTACK          = 0x00000004,    // 02 Done melee auto attack
    PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK        = 0x00000008,    // 03 Taken melee auto attack
    PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS      = 0x00000010,    // 04 Done attack by Spell that has dmg class melee
    PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS    = 0x00000020,    // 05 Taken attack by Spell that has dmg class melee
    PROC_FLAG_DONE_RANGED_AUTO_ATTACK        = 0x00000040,    // 06 Done ranged auto attack
    PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK        = 0x00000080,    // 07 Taken ranged auto attack
    PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS    = 0x00000100,    // 08 Done attack by Spell that has dmg class ranged
    PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS    = 0x00000200,    // 09 Taken attack by Spell that has dmg class ranged
    PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS  = 0x00000400,    // 10 Done positive spell that has dmg class none
    PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS  = 0x00000800,    // 11 Taken positive spell that has dmg class none
    PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG  = 0x00001000,    // 12 Done negative spell that has dmg class none
    PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG  = 0x00002000,    // 13 Taken negative spell that has dmg class none
    PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS  = 0x00004000,    // 14 Done positive spell that has dmg class magic
    PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS = 0x00008000,    // 15 Taken positive spell that has dmg class magic
    PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG  = 0x00010000,    // 16 Done negative spell that has dmg class magic
    PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG = 0x00020000,    // 17 Taken negative spell that has dmg class magic
    PROC_FLAG_DONE_PERIODIC                  = 0x00040000,    // 18 Successful do periodic (damage / healing)
    PROC_FLAG_TAKEN_PERIODIC                  = 0x00080000,    // 19 Taken spell periodic (damage / healing)
    PROC_FLAG_TAKEN_DAMAGE                    = 0x00100000,    // 20 Taken any damage
    PROC_FLAG_DONE_TRAP_ACTIVATION            = 0x00200000,    // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
    PROC_FLAG_DONE_MAINHAND_ATTACK            = 0x00400000,    // 22 Done main-hand melee attacks (spell and autoattack)
    PROC_FLAG_DONE_OFFHAND_ATTACK            = 0x00800000,    // 23 Done off-hand melee attacks (spell and autoattack)
    PROC_FLAG_DEATH                          = 0x01000000,    // 24 Died in any way


[[Category:DBC]]
[[Category:DBC]]

Revision as of 12:24, 11 February 2018

≥ Cata

7.0.1.21737

Column Field Type Notes
1 ID Integer
2 SpellID iRefID
3 ProcCharges Integer
4 ProcFlags Integer
5 unknown Integer Couldn't match values
6 StackAmount Integer
7 unknown Integer Always 0
8 ProcChance Integer
9 unknown Integer Couldn't match values
10 unknown Integer Always 0
11 unknown Integer Always 0
12 unknown Integer Always 0

Synric 12th July 2016

6.0.1.18179

struct SpellAuraOptionsRec {
  uint32_t m_ID;
  uint32_t m_spellID;
  uint32_t m_difficultyID;
  uint32_t m_cumulativeAura;
  uint32_t m_procChance;
  uint32_t m_procCharges;
  uint32_t m_procTypeMask;
  uint32_t m_procCategoryRecovery;
  uint32_t m_spellProcsPerMinuteID;
};

4.0.3.13329

Column Field Type Notes
1 ID Integer
2 StackAmount Integer
3 ProcChance Integer
4 ProcCharges Integer
5 ProcFlags Integer

enum PROC_FLAGS

   PROC_FLAG_NONE                            = 0x00000000,
   PROC_FLAG_KILLED                          = 0x00000001,    // 00 Killed by agressor - not sure about this flag
   PROC_FLAG_KILL                            = 0x00000002,    // 01 Kill target (in most cases need XP/Honor reward)
   PROC_FLAG_DONE_MELEE_AUTO_ATTACK          = 0x00000004,    // 02 Done melee auto attack
   PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK         = 0x00000008,    // 03 Taken melee auto attack
   PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS      = 0x00000010,    // 04 Done attack by Spell that has dmg class melee
   PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS     = 0x00000020,    // 05 Taken attack by Spell that has dmg class melee
   PROC_FLAG_DONE_RANGED_AUTO_ATTACK         = 0x00000040,    // 06 Done ranged auto attack
   PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK        = 0x00000080,    // 07 Taken ranged auto attack
   PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS     = 0x00000100,    // 08 Done attack by Spell that has dmg class ranged
   PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS    = 0x00000200,    // 09 Taken attack by Spell that has dmg class ranged
   PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS   = 0x00000400,    // 10 Done positive spell that has dmg class none
   PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS  = 0x00000800,    // 11 Taken positive spell that has dmg class none
   PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG   = 0x00001000,    // 12 Done negative spell that has dmg class none
   PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG  = 0x00002000,    // 13 Taken negative spell that has dmg class none
   PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS  = 0x00004000,    // 14 Done positive spell that has dmg class magic
   PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS = 0x00008000,    // 15 Taken positive spell that has dmg class magic
   PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG  = 0x00010000,    // 16 Done negative spell that has dmg class magic
   PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG = 0x00020000,    // 17 Taken negative spell that has dmg class magic
   PROC_FLAG_DONE_PERIODIC                   = 0x00040000,    // 18 Successful do periodic (damage / healing)
   PROC_FLAG_TAKEN_PERIODIC                  = 0x00080000,    // 19 Taken spell periodic (damage / healing)
   PROC_FLAG_TAKEN_DAMAGE                    = 0x00100000,    // 20 Taken any damage
   PROC_FLAG_DONE_TRAP_ACTIVATION            = 0x00200000,    // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
   PROC_FLAG_DONE_MAINHAND_ATTACK            = 0x00400000,    // 22 Done main-hand melee attacks (spell and autoattack)
   PROC_FLAG_DONE_OFFHAND_ATTACK             = 0x00800000,    // 23 Done off-hand melee attacks (spell and autoattack)
   PROC_FLAG_DEATH                           = 0x01000000,    // 24 Died in any way