DB/Spell
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7.0.1.21737
Now Spell.db2. To find a list of DBC files related to the data formerly contained in this DB2, see the Spell Data Category.
Column | DBC | ||
---|---|---|---|
1 | Name | String | |
2 | Name Subtext | String | |
3 | Description | String | |
4 | Tooltip | String | |
5 | SpellMiscID | iRefID | |
5 | ID | Integer | |
6 | DescriptionVariablesID | iRefID |
Synric 12th July 2016
6.0.1.18179
struct SpellRec { uint32_t m_ID; langstringrefⁱ m_name_lang; langstringrefⁱ m_nameSubtext_lang; langstringrefⁱ m_description_lang; langstringrefⁱ m_auraDescription_lang; uint32_t m_runeCostID; uint32_t m_spellMissileID; uint32_t m_descriptionVariablesID; uint32_t m_scalingID; uint32_t m_auraOptionsID; uint32_t m_auraRestrictionsID; uint32_t m_castingRequirementsID; uint32_t m_categoriesID; uint32_t m_classOptionsID; uint32_t m_cooldownsID; uint32_t m_equippedItemsID; uint32_t m_interruptsID; uint32_t m_levelsID; uint32_t m_reagentsID; uint32_t m_shapeshiftID; uint32_t m_targetRestrictionsID; uint32_t m_totemsID; uint32_t m_requiredProjectID; uint32_t m_miscID; };
4.0.3.13329
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Attributes | Integer | Base Game |
3 | AttributesEx | Integer | Base Game |
4 | AttributesExB | Integer | Base Game |
5 | AttributesExC | Integer | Base Game |
6 | AttributesExD | Integer | Base Game |
7 | AttributesExE | Integer | Added in Burning Crusade |
8 | AttributesExF | Integer | Added in Burning Crusade |
9 | AttributesExG | Integer | Added in Wrath of the Lich King |
10 | AttributesExH | Integer | Added in Cataclysm |
11 | unk_400_1 | Integer | |
12 | CastTimesID | iRefID | |
13 | DurationID | iRefID | |
14 | PowerID | iRefID | |
15 | RangeID | iRefID | |
16 | Speed | Float | |
17 | VisualID1 | iRefID | |
18 | VisualID2 | iRefID | |
19 | IconID1 | iRefID | |
20 | IconID2 | iRefID | active |
21 | Name | String | |
22 | NameSubtext | String | |
23 | Description | String | |
24 | AuraDescription | String | |
25 | SchoolMask | Integer | |
26 | RuneCostID | iRefID | |
27 | MissileID | iRefID | |
28 | DescriptionVariablesID | iRefID | |
29 | DifficultyID | iRefID | |
30 | unk_400_2 | Float | |
31 | ScalingID | iRefID | |
32 | AuraOptionsID | iRefID | |
33 | AuraRestrictionsID | iRefID | |
34 | CastingRequirementsID | iRefID | |
35 | CategoriesID | iRefID | |
36 | ClassOptionsID | iRefID | |
37 | CooldownsID | iRefID | |
38 | unk_400_3 | Integer | |
39 | EquippedItemsID | iRefID | |
40 | InterruptsID | iRefID | |
41 | LevelsID | iRefID | |
42 | PowerID | iRefID | |
43 | ReagentsID | iRefID | |
44 | ShapeshiftID | iRefID | |
45 | TargetRestrictionsID | iRefID | |
46 | TotemsID | iRefID | |
47 | unk_400_4 | Integer |
3.3.5.12340
Field | Type | Name | Notes |
---|---|---|---|
1 | uint32 | ID | Unique ID of a spell. |
2 | uint32 | Spell category | Category of a spell. Used for category cooldowns. |
3 | uint32 | Dispel type | For determining which spells are capable of dispelling this. |
4 | uint32 | Spell mechanic | Used by spells granting bonuses or immunity against certain effect types (stun, charm, etc.). |
5 | uint32 | Attributes | Attributes are in general miscellaneous flags. |
6 | uint32 | AttributesEx | Attributes are in general miscellaneous flags. |
7 | uint32 | AttributesExB | Attributes are in general miscellaneous flags. |
8 | uint32 | AttributesExC | Attributes are in general miscellaneous flags. |
9 | uint32 | AttributesExD | Attributes are in general miscellaneous flags. |
10 | uint32 | AttributesExE | Attributes are in general miscellaneous flags. |
11 | uint32 | AttributesExF | Attributes are in general miscellaneous flags. |
12 | uint32 | AttributesExG | Attributes are in general miscellaneous flags. |
13 | uint32 | Stances | Mask. Shapeshifts/Stances in which is spell castable. |
14 | uint32 | unk_320_2 | Removed in 3.2.0. |
15 | uint32 | Excluded stances | Mask. Shapeshifts/Stances in which is spell not castable. |
16 | uint32 | unk_320_3 | Removed in 3.2.0 |
17 | uint32 | Targets | |
18 | uint32 | TargetCreatureType | Mask of creature types (creature_template.type), on which is spell usable. |
19 | uint32 | SpellFocusObject | Spell focus required for a spell to be cast. The player needs to be within range of apropriate appropriate gameobject with type=8. |
20 | uint32 | FacingCasterFlags | |
21 | uint32 | CasterAuraState | |
22 | uint32 | TargetAuraState | |
23 | uint32 | CasterAuraStateNot | |
24 | uint32 | TargetAuraStateNot | |
25 | uint32 | casterAuraSpell | |
26 | uint32 | targetAuraSpell | |
27 | uint32 | excludeCasterAuraSpell | |
28 | uint32 | excludeTargetAuraSpell | |
29 | uint32 | CastingTimeIndex | Casting time of a spell. May differ with the caster's level. |
30 | uint32 | RecoveryTime | Cooldown of a spell. May differ with the caster's level. |
31 | uint32 | CategoryRecoveryTime | Cooldown applied by spell on all spells with the same Category. |
32 | uint32 | InterruptFlags | Mask of cases which interrupt casting of a spell. |
33 | uint32 | AuraInterruptFlags | Mask of cases which interrupt casting of a spell. |
34 | uint32 | ChannelInterruptFlags | Mask of cases that interrupt the casting of a spell. |
35 | uint32 | procFlags | |
36 | uint32 | procChance | Most spells with 100% chance tend to have a value 101. |
37 | uint32 | procCharges | |
38 | uint32 | maxLevel | Maximum level from which spell can gain bonuses (or minuses) which are based on formula caster's level - spell's level. |
39 | uint32 | baseLevel | Base level of a spell. |
40 | uint32 | spellLevel | Tends to be exactly the same as base level. |
41 | uint32 | DurationIndex | Duration of spell's effects. |
42 | uint32 | powerType | Power type used by spell. |
43 | uint32 | manaCost | Base mana cost of a spell. It's being summed up with ManaCostPercentage. |
44 | uint32 | manaCostPerlevel | Likely is mana cost increased by ((caster's level) - (spell's level))*(this field). |
45 | uint32 | manaPerSecond | For channels. |
46 | uint32 | manaPerSecondPerLevel | For channels. Likely is mana cost per second increased by ((caster's level) - (spell's level))*(this field). |
47 | uint32 | RangeIndex | Range of a spell. May differ for friendly and enemy targets. |
48 | float | speed | If <= 0.0 client skips HandleMissileEffects
|
49 | uint32 | modalNextSpell | |
50 | uint32 | StackAmount | For stackable spells, the maximum amount of stacks on a target. For non-stackable spells leave 0. |
51-52 | uint32 | Totem[2] | Non consumable items required to cast the spell, i.e Blacksmith Hammer. |
53-60 | int32 | Reagent[8] | Entries of items used by this spell as resources. |
61-68 | uint32 | ReagentCount[8] | Count of according items needed by spell. |
69 | int32 | EquippedItemClass | item_template.class value which caster's item held in hand must have. Commonly 2 (weapon). |
70 | int32 | EquippedItemSubClassMask | Mask of item_template.subclass values which caster's item held in hand must have. For example, dagger for Backstab. |
71 | int32 | EquippedItemInventoryTypeMask | Mask of item_template.InventoryType values that the targeted item must have. Used mainly by enchants. |
72-74 | int32 | Effect[3] | Type of effect which spell has. All the following effect fields (and some at the end of DBC) refer to these up to 3 effects. |
75-77 | int32 | EffectDieSides[3] | Number of sides of dice that are being rolled for a random value of according effect. |
78-80 | float | EffectRealPointsPerLevel[3] | Base points added to according EffectBasePoints based on caster's level. |
81-83 | int32 | EffectBasePoints[3] | Base points added to the result of according effect's rolled dice. F.e. EffectDieSides=26 and EffectBasePoints=49 will make 50-75. |
84-86 | int32 | EffectMechanic[3] | Mechanic of according spell's effect. Used by spells granting bonuses or immunity against certain effect types (stun, charm, etc.). |
87-89 | uint32 | EffectImplicitTargetA[3] | Type of implicit target(s) of according effect. |
90-92 | uint32 | EffectImplicitTargetB[3] | Type of implicit target(s) of according effect. The differences between A and B are not known. |
93-95 | uint32 | EffectRadiusIndex[3] | According spell effect's radius. May differ with the caster's level. |
96-98 | uint32 | EffectApplyAuraName[3] | Type of aura ("effect of effect"), according to which effect applies. |
99-101 | uint32 | EffectAuraPeriod[3] | How often according effect "ticks" in ms. |
102-104 | uint32 | EffectMultipleValue[3] | |
105-107 | uint32 | EffectChainTarget[3] | |
108-110 | uint32 | EffectItemType[3] | |
111-113 | int32 | EffectMiscValue[3] | Used for according effect's special misc values, commonly entries of called or used creature, item, or game object. |
114-116 | int32 | EffectMiscValueB[3] | Used for according effect's special misc values, commonly entries of called or used creature, item, or game object. |
117-119 | uint32 | EffectTriggerSpell[3] | Entry of spell triggered on affected target by this according effect. |
120-122 | float | EffectPointsPerComboPoint[3] | Bonus to effect's base value based on amount of combo points on target. |
123-125 | uint32 | EffectSpellClassMaskA[3] | Entry of fields 210-212 as the hex value of the spell this spell is affecting. Used for effect #1 (field 72/96) |
126-128 | uint32 | EffectSpellClassMaskB[3] | Entry of fields 210-212 as the hex value of the spell this spell is affecting. Used for effect #2 (field 73/97) |
129-131 | uint32 | EffectSpellClassMaskC[3] | Entry of fields 210-212 as the hex value of the spell this spell is affecting. Used for effect #3 (field 74/98) |
132-133 | uint32 | SpellVisual[2] | Visual effects of a spell. |
134 | uint32 | SpellIconID | ID of icon used while spell is not active. |
135 | uint32 | activeIconID | ID of icon used while spell is active. Used f.e. by Stealth. |
136 | uint32 | spellPriority | |
137-152 | langstringrefⁱ | SpellName | Name of a spell. |
154-169 | langstringrefⁱ | SpellSubtext | Subname of a spell, commonly used for distinguishing ranks. |
170 | unk | unk | |
171-186 | langstringrefⁱ | Description | A description of a spell is shown when it is mouse-overed on an action bar or in the spellbook. |
188-203 | langstringrefⁱ | ToolTip | Tooltip shown when the aura buff or debuff of a spell is mouse-overed. |
204 | unk | unk | |
205 | uint32 | ManaCostPercentage | % of base mana cost, added to flat value in manaCost field. For NPCs, base mana equals maximum mana. |
206 | uint32 | StartRecoveryCategory | The only value that seems to be used here, apart from 0, is 133 (spells affected by global CD). |
207 | uint32 | StartRecoveryTime | The only value (in ms) that seems to be used here apart from 0 is 1500 (global CD value). |
208 | uint32 | MaxTargetLevel | It seems to be the maximum level of the target that can be affected by a spell. |
209 | uint32 | SpellClassSet | Apparently, it serves to distinguish class spells. |
210-212 | uint32 | SpellClassMask[3] | Used by spells that affect this spell. Field 210 is used for fields A1/B1/C1 of the affecting spell. Field 211 is used for fields A2/B2/C2 of the affecting spell. Field 212 is used for fields A3/B3/C3 of the affecting spells. |
213 | uint32 | MaxAffectedTargets | This value appears rarely. |
214 | uint32 | DefenseType | DefenseType |
215 | uint32 | PreventionType | PreventionType |
216 | uint32 | StanceBarOrder | |
217-219 | float | EffectChainAmplitude[3] | Used for decreasing (or increasing) according effect's value on the next chained targets. |
220 | uint32 | MinFactionId | Probably ID of required reputation with a faction. |
221 | uint32 | MinReputation | Probably either value or level of required reputation with a faction. |
222 | uint32 | RequiredAuraVision | |
223-224 | uint32 | TotemCategory[2] | Category of totem (Item with correct item_template.TotemCategory) required for a spell. |
225 | uint32 | RequiredAreaGroupId | Areas in which a spell can be cast. |
226 | uint32 | SchoolMask | Mask of schools in which spell belongs. Used by the resistance/armor system. |
227 | uint32 | RuneCostID | This is the corresponding DBC ID. |
228 | uint32 | SpellMissileID | |
229 | uint32 | PowerDisplayId | 3.1 |
230-232 | float | EffectBonusMultiplier[3] | It seems to be used for the calculation of an effect's value of "tick" for DoTs and HoTs. |
233 | uint32 | SpellDescriptionVariableID | 3.2.0 |
234 | uint32 | SpellDifficultyId | 3.3.0 |
Amaroth 13th June 2016
3.0.1.8334
3 fields have been added after 113 (114, 155, 116 are new, old 114 is now 117 etc) new field 217 seems to be reference to SpellRuneCost.dbc new field 218 has something to do with "Tracjectory" / missiles
1.12.1.5875 Revised
The following changes were found by stoneharry. Untested but I think this structure is more correct than the next one posted.
uint ID uint SchoolMask uint Category int castUI uint Dispel uint Mechanic uint Attributes uint AttributesEx uint AttributesEx2 uint AttributesEx3 uint AttributesEx4 uint ShapeshiftMask uint ShapeshiftExclude uint Targets uint TargetCreatureType uint RequiresSpellFocus uint CasterAuraState uint TargetAuraState uint CastingTimeIndex uint RecoveryTime uint CategoryRecoveryTime uint InterruptFlags uint AuraInterruptFlags uint ChannelInterruptFlags uint ProcFlags uint ProcChance uint ProcCharges uint MaximumLevel uint BaseLevel uint SpellLevel uint DurationIndex uint PowerType uint ManaCost uint ManaCostPerLevel uint ManaPerSecond uint ManaPerSecondPerLevel uint RangeIndex uint Speed uint ModalNextSpell uint StackAmount uint Totem1 uint Totem2 int Reagent1 int Reagent2 int Reagent3 int Reagent4 int Reagent5 int Reagent6 int Reagent7 int Reagent8 uint ReagentCount1 uint ReagentCount2 uint ReagentCount3 uint ReagentCount4 uint ReagentCount5 uint ReagentCount6 uint ReagentCount7 uint ReagentCount8 int EquippedItemClass int EquippedItemSubClassMask int EquippedItemInventoryTypeMask uint Effect1 uint Effect2 uint Effect3 int EffectDieSides1 int EffectDieSides2 int EffectDieSides3 int EffectBaseDice1 int EffectBaseDice2 int EffectBaseDice3 int EffectDicePerLevel1 int EffectDicePerLevel2 int EffectDicePerLevel3 int EffectRealPointsPerLevel1 int EffectRealPointsPerLevel2 int EffectRealPointsPerLevel3 int EffectBasePoints1 int EffectBasePoints2 int EffectBasePoints3 uint EffectMechanic1 uint EffectMechanic2 uint EffectMechanic3 uint EffectImplicitTargetA1 uint EffectImplicitTargetA2 uint EffectImplicitTargetA3 uint EffectImplicitTargetB1 uint EffectImplicitTargetB2 uint EffectImplicitTargetB3 uint EffectRadiusIndex1 uint EffectRadiusIndex2 uint EffectRadiusIndex3 uint EffectApplyAuraName1 uint EffectApplyAuraName2 uint EffectApplyAuraName3 uint EffectAmplitude1 uint EffectAmplitude2 uint EffectAmplitude3 float EffectMultipleValue1 float EffectMultipleValue2 float EffectMultipleValue3 uint EffectChainTarget1 uint EffectChainTarget2 uint EffectChainTarget3 uint EffectItemType1 uint EffectItemType2 uint EffectItemType3 int EffectMiscValue1 int EffectMiscValue2 int EffectMiscValue3 uint EffectTriggerSpell1 uint EffectTriggerSpell2 uint EffectTriggerSpell3 float EffectPointsPerComboPoint1 float EffectPointsPerComboPoint2 float EffectPointsPerComboPoint3 uint SpellVisual1 uint SpellVisual2 uint SpellIconID uint ActiveIconID uint SpellPriority uint SpellName0 string uint SpellName1 string uint SpellName2 string uint SpellName3 string uint SpellName4 string uint SpellName5 string uint SpellName6 string uint SpellName7 string uint SpellNameFlag0 uint SpellRank0 string uint SpellRank1 string uint SpellRank2 string uint SpellRank3 string uint SpellRank4 string uint SpellRank5 string uint SpellRank6 string uint SpellRank7 string uint SpellRankFlags0 uint SpellDescription0 string uint SpellDescription1 string uint SpellDescription2 string uint SpellDescription3 string uint SpellDescription4 string uint SpellDescription5 string uint SpellDescription6 string uint SpellDescription7 string uint SpellDescriptionFlags0 uint SpellToolTip0 string uint SpellToolTip1 string uint SpellToolTip2 string uint SpellToolTip3 string uint SpellToolTip4 string uint SpellToolTip5 string uint SpellToolTip6 string uint SpellToolTip7 string uint SpellToolTipFlags0 uint ManaCostPercentage uint StartRecoveryCategory uint StartRecoveryTime uint MaximumTargetLevel uint SpellClassSet uint SpellClassMask1 uint SpellClassMask2 uint MaximumAffectedTargets uint DamageClass uint PreventionType uint StanceBarOrder float EffectDamageMultiplier1 float EffectDamageMultiplier2 float EffectDamageMultiplier3 uint MinimumFactionId uint MinimumReputation uint RequiredAuraVision
1.12.1.5875
Id int(11) YES Unique ID school int(11) YES Category int(11) YES castUI int(11) NO dispelType int(11) YES mechanic float YES attributes float YES attributesEx float YES attributesEx2 float YES attributesEx3 float YES attributesEx4 float YES shapeshiftMask int(11) YES shapeshiftexclude float YES targets float YES targetCreatureType int(11) YES requiresSpellFocus int(11) YES casterAuraState int(11) YES targetAuraState int(11) YES castingTimeIndex int(11) YES recoveryTime int(11) YES categoryRecoveryTime int(11) YES auraInterruptFlags int(11) YES channelInterruptFlags int(11) YES procTypeMask int(11) YES procChance int(11) YES procCharges int(11) YES MaxLevel int(11) YES baseLevel int(11) YES spellLevel int(11) YES durationIndex int(11) YES PowerType int(11) YES manaCost int(11) YES manaCostPerLevel int(11) YES manaCostPerSecond int(11) YES manaCostPerSecondPerLevel int(11) YES rangeIndex int(11) YES Speed int(11) YES modalNextSpell int(11) YES stackAmount int(11) YES Totem int(11) YES Totem2 int(11) YES reagent1 int(11) YES reagent2 int(11) YES reagent3 int(11) YES reagent4 int(11) YES reagent5 int(11) YES reagent6 int(11) YES reagent7 int(11) YES reagent8 int(11) YES reagentCount1 int(11) YES reagentCount2 int(11) YES reagentCount3 int(11) YES reagentCount4 int(11) YES reagentCount5 int(11) YES reagentCount6 int(11) YES reagentCount7 int(11) YES reagentCount8 int(11) YES equippedItemClass int(11) YES equippedItemSubclass float YES equippedItemInvType int(11) YES effect1 int(11) YES effect2 int(11) YES effect3 int(11) YES effectDieSides1 int(11) YES effectDieSides2 int(11) YES effectDieSides3 int(11) YES effectBaseDice1 int(11) YES effectBaseDice2 int(11) YES effectBaseDice3 int(11) YES effectDicePerLevel1 int(11) YES effectDicePerLevel2 int(11) YES effectDicePerLevel3 int(11) YES effectRealPointsPerLevel1 int(11) YES effectRealPointsPerLevel2 int(11) YES effectRealPointsPerLevel3 int(11) YES effectBasePoints1 int(11) YES effectBasePoints2 int(11) YES effectBasePoints3 int(11) YES effectMechanic1 int(11) YES effectMechanic2 int(11) YES effectMechanic3 int(11) YES implicitTargetA1 int(11) YES implicitTargetA2 int(11) YES implicitTargetA3 int(11) YES implicitTargetB1 int(11) YES implicitTargetB2 int(11) YES implicitTargetB3 int(11) YES effectRadiusIndex1 int(11) YES effectRadiusIndex2 int(11) YES effectRadiusIndex3 int(11) YES effectAura1 int(11) YES effectAura2 int(11) YES effectAura3 int(11) YES effectAmplitude1 int(11) YES effectAmplitude2 int(11) YES effectAmplitude3 int(11) YES effectMultipleValue1 int(11) YES effectMultipleValue2 float YES effectMultipleValue3 int(11) YES effectChainTarget1 int(11) YES effectChainTarget2 int(11) YES effectChainTarget3 int(11) YES effectItemType1 int(11) YES effectItemType2 float YES effectItemType3 float YES effectMiscValue1 int(11) YES effectMiscValue2 int(11) YES effectMiscValue3 int(11) YES effectTriggerSpell1 int(11) YES effectTriggerSpell2 int(11) YES effectTriggerSpell3 int(11) YES effectPointsPerCombo1 int(11) YES effectPointsPerCombo2 int(11) YES effectPointsPerCombo3 int(11) YES spellVisualID1 int(11) YES spellVisualID2 int(11) YES spellIconID int(11) NO ActiveIconId int(11) YES spellPriority int(11) YES UnknownFlag int(11) NO Name text YES Name1 text YES The Localised Korean version of the above. Name2 text YES The Localised French version of the above. Name3 text YES The Localised German version of the above. Name4 text YES The Localised Chinese version of the above. Name5 text YES The Localised Taiwanese version of the above. Name6 text YES The Localised Spanish (Traditional) version of the above. Name7 text YES The Localised Spanish (Latin America) version of the above. TEXTCHECKSUM1 float NO A checksum value for the preceeding text fields. NameSubText text YES NameSubText1 text YES The Localised Korean version of the above. NameSubText2 text YES The Localised French version of the above. NameSubText3 text YES The Localised German version of the above. NameSubText4 text YES The Localised Chinese version of the above. NameSubText5 text YES The Localised Taiwanese version of the above. NameSubText6 text YES The Localised Spanish (Traditional) version of the above. NameSubText7 text YES The Localised Spanish (Latin America) version of the above. TEXTCHECKSUM2 float NO A checksum value for the preceeding text fields. Description text NO Description1 text NO The Localised Korean version of the above. Description2 text NO The Localised French version of the above. Description3 text NO The Localised German version of the above. Description4 text NO The Localised Chinese version of the above. Description5 text NO The Localised Taiwanese version of the above. Description6 text NO The Localised Spanish (Traditional) version of the above. Description7 text NO The Localised Spanish (Latin America) version of the above. TEXTCHECKSUM3 float NO A checksum value for the preceeding text fields. auraDescription text NO auraDescription1 text NO The Localised Korean version of the above. auraDescription2 text NO The Localised French version of the above. auraDescription3 text NO The Localised German version of the above. auraDescription4 text NO The Localised Chinese version of the above. auraDescription5 text NO The Localised Taiwanese version of the above. auraDescription6 text NO The Localised Spanish (Traditional) version of the above. auraDescription7 text NO The Localised Spanish (Latin America) version of the above. TEXTCHECKSUM4 float NO A checksum value for the preceeding text fields. manaCostPct int(11) YES startRecoveryCategory int(11) YES startRecoveryTime int(11) YES maxTargetLevel int(11) YES spellClassSet int(11) YES spellClassMask1 float YES spellClassMask2 float YES maxTargets int(11) YES defenseType int(11) YES preventionType int(11) YES stanceBarOrder int(11) NO DamageMultiplier1 float YES DamageMultiplier2 float YES DamageMultiplier3 float YES minFactionId int(11) NO minReputation int(11) NO requiredAuraVision int(11) NO
0.5.3.3368
struct SpellRec { uint32_t m_ID; uint32_t m_school; uint32_t m_category; uint32_t m_castUI; // SPELL_CAST_UI_TYPE uint32_t m_attributes; uint32_t m_attributesEx; uint32_t m_shapeshiftMask; uint32_t m_targets; uint32_t m_targetCreatureType; uint32_t m_requiresSpellFocus; uint32_t m_casterAuraState; uint32_t m_targetAuraState; uint32_t m_castingTimeIndex; uint32_t m_recoveryTime; uint32_t m_categoryRecoveryTime; uint32_t m_interruptFlags; uint32_t m_auraInterruptFlags; uint32_t m_channelInterruptFlags; uint32_t m_procFlags; uint32_t m_procChance; uint32_t m_procCharges; uint32_t m_maxLevel; uint32_t m_baseLevel; uint32_t m_spellLevel; uint32_t m_durationIndex; uint32_t m_powerType; uint32_t m_manaCost; uint32_t m_manaCostPerLevel; uint32_t m_manaPerSecond; uint32_t m_manaPerSecondPerLevel; uint32_t m_rangeIndex; float m_speed; uint32_t m_modalNextSpell; uint32_t m_totem[2]; uint32_t m_reagent[8]; uint32_t m_reagentCount[8]; uint32_t m_equippedItemClass; uint32_t m_equippedItemSubclass; uint32_t m_effect[3]; uint32_t m_effectDieSides[3]; uint32_t m_effectBaseDice[3]; uint32_t m_effectDicePerLevel[3]; float m_effectRealPointsPerLevel[3]; uint32_t m_effectBasePoints[3]; uint32_t m_implicitTargetA[3]; uint32_t m_implicitTargetB[3]; uint32_t m_effectRadiusIndex[3]; uint32_t m_effectAura[3]; uint32_t m_effectAuraPeriod[3]; float m_effectAmplitude[3]; uint32_t m_effectChainTargets[3]; uint32_t m_effectItemType[3]; uint32_t m_effectMiscValue[3]; uint32_t m_effectTriggerSpell[3]; uint32_t m_spellVisualID; uint32_t m_spellIconID; uint32_t m_activeIconID; uint32_t m_spellPriority; langstringrefⁱ m_name_lang; langstringrefⁱ m_nameSubtext_lang; langstringrefⁱ m_description_lang; uint32_t m_manaCostPct; uint32_t m_startRecoveryCategory; uint32_t m_startRecoveryTime; }; enum SPELL_CAST_UI_TYPE { SPELL_CAST_UI_NONE = 0x0, SPELL_CAST_UI_PET_TRAINING = 0x1, SPELL_CAST_UI_DISGUISES = 0x2, SPELL_CAST_UI_INSCRIBING = 0x3, NUM_SPELL_CAST_UI_TYPES = 0x4, };
Old
Column Field Type Notes 1 ID Integer 2 iRefID_Resistances Integer School Category. Also serves as resistance component. 3 iRefID_SpellCategory Integer 4 Unknown Integer 5 iRefID_SpellDispelType Integer Dispel type 6 iRefID_SpellMechanic Integer Main mechanic applied to the spell being cast 7 Unknown BitMask Bit 0x10000000 = "Cannot be cast when in combat". 8 Unknown BitMask 9 targets BitMask ...> Internal arrays? 10 Unknown BitMask Moved from column 168 (Patch 0.12.0) Bit 0x100000 = Persist through death (Flasks, Ghost, Deserter etc) 11 Unknown Unknown Added with 0.12.0 12 Unknown Unknown Added with Beta 2.0.0.6022 13 iRefMask_SpellShapeshiftForm BitMask BitMask for which shapeshift forms this spell can be used in. 14 iRefMask_SpellShapeshiftForm BitMask BitMask for which shapeshift forms this spell cannot be used in. 15 Unknown Unknown 16 iRefMask_CreatureType BitMask 17 iRefID_SpellFocusObject Integer The object that needs to be near, targeted, or on person to cast 18 caster_aura_state Integer Requirements that need to be met, before spell/ability is usable, on caster... 19 target_aura_state Integer ...or target. 20 Unknown Unknown (Added in 2.0.0.5894) 21 Unknown Unknown (Added in 2.0.0.5894) 22 iRefID_SpellCastTimes Integer The time in milliseconds to cast 23 category_recovery_time Integer Spell cooldown. If this is set affects whole category, else... 24 recovery_time Integer ...if this is set affects only spell/ability being used. Note: Both can be set with different cooldowns. 25 interrupt_flags BitMask What table(s) do these fields point to? <... 26 aura_interrupt_flags BitMask ... 27 channel_interrupt_flags BitMask ... 28 proc_flags BitMask ...> Internal arrays? 29 proc_chance Integer 30 proc_charges Integer 31 level_max Integer The spell level when additional damage is no longer calculated. 32 level_base Integer 33 level_spell Integer 34 iRefID_SpellDuration Integer Duration is in milliseconds. ($d) 35 power_type Integer 36 mana_cost Integer To get rage cost, divide this value by 10. 37 mana_cost_per_level Integer 38 mana_per_second Integer 39 mana_per_second_per_level Integer 40 iRefID_SpellRange Integer Yard increments 41 projectile_speed Float Speed of the "animation bolt" as it travels from caster to target. 42 modal_next_spell Integer 43 stack_amount Integer Specifies how many times the spell can be applied to a target 44 iRefID_Tool_1 Integer Required tool to cast. (eg. Mining Pick, Flint and Tinder) 45 iRefID_Tool_2 Integer direct reference to an item-id 46 iRefID_Reagent_1 Integer Reagent required to cast. Direct reference to an item-id 47 iRefID_Reagent_2 Integer 48 iRefID_Reagent_3 Integer 49 iRefID_Reagent_4 Integer 50 iRefID_Reagent_5 Integer 51 iRefID_Reagent_6 Integer 52 iRefID_Reagent_7 Integer 53 iRefID_Reagent_8 Integer 54 reagent_count_1 Integer Amount of reagents required to use spell/ability. 55 reagent_count_2 Integer 56 reagent_count_3 Integer 57 reagent_count_4 Integer 58 reagent_count_5 Integer 59 reagent_count_6 Integer 60 reagent_count_7 Integer 61 reagent_count_8 Integer 62 iRefMask_ItemClass BitMask 63 iRefMask_ItemSubClass BitMask 64 iRefMask_Inventory Slots BitMask for enchanting 65 effect_1_id Integer SpellEffectNames.dbc 66 effect_2_id Integer SpellEffectNames.dbc 67 effect_3_id Integer SpellEffectNames.dbc 68 effect_1_die_sides Integer Random Damage 69 effect_2_die_sides Integer 70 effect_3_die_sides Integer 71 effect_1_base_dice Integer 72 effect_2_base_dice Integer 73 effect_3_base_dice Integer 74 effect_1_dice_per_level Integer 75 effect_2_dice_per_level Integer 76 effect_3_dice_per_level Integer 77 effect_1_real_points_per_level Float 78 effect_2_real_points_per_level Float 79 effect_3_real_points_per_level Float 80 effect_1_base_points Integer Base Damage ($s1) 81 effect_2_base_points Integer 82 effect_3_base_points Integer 83 effect_1_mechanic_id Integer SpellMechanic.dbc 84 effect_2_mechanic_id Integer SpellMechanic.dbc 85 effect_3_mechanic_id Integer SpellMechanic.dbc 86 effect_1_implicit_target_a Integer 87 effect_2_implicit_target_a Integer 88 effect_3_implicit_target_a Integer 89 effect_1_implicit_target_b Integer 90 effect_2_implicit_target_b Integer 91 effect_3_implicit_target_b Integer 92 effect_1_radius Integer SpellRadius.dbc 93 effect_2_radius Integer SpellRadius.dbc 94 effect_3_radius Integer SpellRadius.dbc 95 effect_1_aura Integer SpellAuraNames.dbc 96 effect_2_aura Integer SpellAuraNames.dbc 97 effect_3_aura Integer SpellAuraNames.dbc 98 effect_1_amplitude Integer Refence ID: $o1 in description/buff desc. 99 effect_2_amplitude Integer $o2 100 effect_3_amplitude Integer $o3 101 effect_1_proc_value Float $e1 102 effect_2_proc_value Float $e2 103 effect_3_proc_value Float $e3 104 effect_1_chain_target Integer 105 effect_2_chain_target Integer 106 effect_3_chain_target Integer 107 effect_1_item_type Integer used when creating items. Q:Does this refer to these Item Types? Reference to ItemCache.wdb 108 effect_2_item_type Integer 109 effect_3_item_type Integer 110 effect_1_misc_value Integer Reference to SpellItemEnchantment.dbc for enchanting 111 effect_2_misc_value Integer 112 effect_3_misc_value Integer 113 effect_1_trigger_spell Integer spellid that this spell teaches or triggers 114 effect_2_trigger_spell Integer 115 effect_3_trigger_spell Integer 116 effect_1_proc_chance Float Seems to be $b1, having something to do with finishing moves... 117 effect_2_proc_chance Float $b2 118 effect_3_proc_chance Float $b3 119 iRefID_SpellVisual Integer 120 Unknown Integer Only on one spell, Sire's Suicide (18184) with a value of 749 121 iRefID_SpellIcon Integer Icon used in spellbook. 122 iRefID_SpellIcon Integer Icon used on target. 123 spell_priority Integer Deciding factor if it overrides other effects. 124-132 sRefName String + Loc Names different then your clients localization will appear as null terminated strings 133-141 rank String + Loc 142-150 book_description String + Loc DBC String Variables 151-159 buff_desciption String + Loc 160 mana_cost_percent Integer 161 start_recovery_category Integer 162 start_recovery_time Integer Global cooldown. 163 affected_target_level Integer example: "Only affects Humanoid targets level affected_target_level or lower." 164 iRefID_ChrClasses Integer Column 16 165 Unknown BitMask 166 spell_targets Integer How many targets are affected around the currently targeted Mob/Player. 167 Unknown BitMask 168 dmg_class Integer 0=None, 1=Magic, 2=Melee, 3=Ranged 169 Unknown Integer Vals = 0,1,2 170 Unknown Integer 171 dmg_multiplier_1 Float 172 dmg_multiplier_2 Float 173 dmg_multiplier_3 Float 174 Unknown Unknown 175 Unknown Unknown 176 Unknown Unknown 177 iRefID_TotemCategory_1 Integer Required tool (BC Alpha 8/26/2006) 178 iRefID_TotemCategory_2 Integer Required tool (BC Alpha 8/26/2006) 179 Unknown Unknown (Added build 5965)
misc
- procflags 0xa22a8, chance: 101, charges: 1 = break aura on damange received
- target_mask = 0x40 (DEST_LOC), target = 28 (TARGET_ALL_ENEMY_IN_AREA_CHANNELED, NO_TARGET) or 31 (TARGET_ALL_FRIENDLY_UNITS_IN_AREA): target ground
- target = 104 TARGET_IN_FRONT_OF_CASTER_30 (or alike): 30° frontal cone (or alike)