DB/SoundProviderPreferences

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Revision as of 14:12, 30 July 2007 by Schlumpf (talk | contribs) (New page: World of Warcraft uses the FMod Sound Library by Firelite Technologies ("http://www.fmod.org/"). The data stored in this table corresponds with the struct FMOD_REVERB_PROPERTIES in the FMo...)
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World of Warcraft uses the FMod Sound Library by Firelite Technologies ("http://www.fmod.org/"). The data stored in this table corresponds with the struct FMOD_REVERB_PROPERTIES in the FMod API.

For more indepth descriptions of these properties under win32, you'll need to check the EAX2 and EAX3 documentation at "http://developer.creative.com/" under the 'downloads' section.

However, chances are you will not need to ever touch anything in this DBC.

Header Info

Records....................38
Fields.....................24
Record Size................96
String Block Size.........574

Structure

Column 	Field 			Type 		Notes 
1 	ID 			Integer 	
2 	SRefCon 		String 	
3 	Unknown 		Integer 	NOT used by FMod, it's a WoW Thing. 
4 	Unknown 		Integer 	NOT used by FMod, it's a WoW Thing 
5 	Volume 			Float 		Assumed to be a WoW thing. 20 = Full Volume 
6 	EnvSize 		Float 		Environment Size 
7 	EnvDiffusion 		Float 		Environment Diffusion 
8 	Room 			Integer 	Room effect level (at mid frequencies) 
9 	RoomHF 			Integer 	Room effect level (at high frequencies) 
10 	DecayHFRatio		Float 		Used on all frequencies? 
11 	Reflections 		Integer 	
12 	ReflectionsDelay 	Float 	
13 	Reverb 			Integer 	
14 	ReverbDelay 		Float 	
15 	RoomLF 			Float 		Most likely accurate, but double check 
16 	HLReference 		Float 	
17 	EchoDepth 		Float 		Most likely accurate, but double check 
18 	Diffusion 		Float 		Most likely accurate, but double check 
19 	EchoTime 		Float 	
20 	EnvDiffusion 		Float 		Most likely accurate, but double check 
21 	ModulationTime 		Float 	
22 	ModulationDepth 	Float 	
23 	LFReference 		Float 	
24 	RoomRolloffFactor 	Float 	 

Retrieved from "http://www.sourcepeek.com/wiki/SoundProviderPreferences.dbc"