DB/SoundProviderPreferences
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World of Warcraft uses the FMod Sound Library by Firelite Technologies ("http://www.fmod.org/"). The data stored in this table corresponds with the struct FMOD_REVERB_PROPERTIES in the FMod API.
For more indepth descriptions of these properties under win32, you'll need to check the EAX2 and EAX3 documentation at "http://developer.creative.com/" under the 'downloads' section.
However, chances are you will not need to ever touch anything in this DBC.
Header Info
Records....................38 Fields.....................24 Record Size................96 String Block Size.........574
Structure
Column Field Type Notes 1 ID Integer 2 SRefCon String 3 Unknown Integer NOT used by FMod, it's a WoW Thing. 4 Unknown Integer NOT used by FMod, it's a WoW Thing 5 Volume Float Assumed to be a WoW thing. 20 = Full Volume 6 EnvSize Float Environment Size 7 EnvDiffusion Float Environment Diffusion 8 Room Integer Room effect level (at mid frequencies) 9 RoomHF Integer Room effect level (at high frequencies) 10 DecayHFRatio Float Used on all frequencies? 11 Reflections Integer 12 ReflectionsDelay Float 13 Reverb Integer 14 ReverbDelay Float 15 RoomLF Float Most likely accurate, but double check 16 HLReference Float 17 EchoDepth Float Most likely accurate, but double check 18 Diffusion Float Most likely accurate, but double check 19 EchoTime Float 20 EnvDiffusion Float Most likely accurate, but double check 21 ModulationTime Float 22 ModulationDepth Float 23 LFReference Float 24 RoomRolloffFactor Float
Retrieved from "http://www.sourcepeek.com/wiki/SoundProviderPreferences.dbc"