DB/SkillLine

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Revision as of 00:03, 13 February 2016 by Marlamin (talk | contribs) (Marlamin moved page SkillLine.dbc to DB/SkillLine)

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Header Info

Records...................135
Fields.....................22
Record Size................88
String Block Size........4607

Structure

Column	Field 				Type 
1 	ID 				Integer 	
2 	iRefID_SkillLineCategory 	Integer 	
3 	skillCostID 			Integer 	iRefID somewhere. spellcost? too lazy right now. 
4	sRefName 			String + Loc	
5 	description 			String + Loc 
6 	iRefID_SpellIcon	 	Integer 
7 	verb 				String + Loc 	
8 	canLink 			Integer 		prof. with recipes
struct SkillLineEntry // sizeof(0x20)
{
   m_ID; // +0x0, size 0x4, type 0
   m_categoryID; // +0x4, size 0x4, type 0
   m_skillCostsID; // +0x8, size 0x4, type 0
   m_displayName_lang; // +0xC, size 0x4, type 2
   m_description_lang; // +0x10, size 0x4, type 2
   m_spellIconID; // +0x14, size 0x4, type 0
   m_alternateVerb_lang; // +0x18, size 0x4, type 2
   m_canLink; // +0x1C, size 0x4, type 0
};

http://dev.trinitycore.org/trinitycore2/src/561ac59c59ac/src/game/DBCStructure.h

6.0.1.18179

struct SkillLineRec {
  uint32_t m_ID;
  uint32_t m_categoryID;
  stringref m_displayName_lang;
  stringref m_description_lang;
  uint32_t m_spellIconID;
  stringref m_alternateVerb_lang;
  uint32_t m_canLink;
  uint32_t m_parentSkillLineID;
  uint32_t m_flags;
};