DB/ScalingStatValues
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Contains scaling data for heirloom items from level 1 to 80 (there are 80 rows, despite the weird IDs).
struct ScalingStatValuesEntry // sizeof(0x60) { m_ID; // +0x0, size 0x4, type 0 m_charlevel; // +0x4, size 0x4, type 0 // From level 1 to 80 m_shoulderBudget; // +0x8, size 0x4, type 0 m_trinketBudget; // +0xC, size 0x4, type 0 m_weaponBudget1H; // +0x10, size 0x4, type 0 m_rangedBudget; // +0x14, size 0x4, type 0 m_clothShoulderArmor; // +0x18, size 0x4, type 0 m_leatherShoulderArmor; // +0x1C, size 0x4, type 0 m_mailShoulderArmor; // +0x20, size 0x4, type 0 m_plateShoulderArmor; // +0x24, size 0x4, type 0 m_weaponDPS1H; // +0x28, size 0x4, type 0 m_weaponDPS2H; // +0x2C, size 0x4, type 0 m_spellcasterDPS1H; // +0x30, size 0x4, type 0 m_spellcasterDPS2H; // +0x34, size 0x4, type 0 m_rangedDPS; // +0x38, size 0x4, type 0 m_wandDPS; // +0x3C, size 0x4, type 0 m_spellPower; // +0x40, size 0x4, type 0 m_primaryBudget; // +0x44, size 0x4, type 0 m_tertiaryBudget; // +0x48, size 0x4, type 0 m_clothCloakArmor; // +0x4C, size 0x4, type 0 m_clothChestArmor; // +0x50, size 0x4, type 0 m_leatherChestArmor; // +0x54, size 0x4, type 0 m_mailChestArmor; // +0x58, size 0x4, type 0 m_plateChestArmor; // +0x5C, size 0x4, type 0 };
MoP format
struct ScalingStatValues { uint32 id; uint32 character_level; uint32 item_level; // corresponding regular item level uint32 damageOneHand; // weapon dps uint32 damageTwoHand; uint32 damageOneHandCaster; uint32 damageTwoHandCaster; uint32 damageRanged; uint32 damageWand; uint32 spellPower; uint32 budgetPrimary; // helm/chest/legs; multiplied by percentage values in ScalingStatDistribution.dbc uint32 budgetSecondary; // shoulder/belt/boots/gloves/trinket uint32 budgetTertiary; // neck/ring/cloak/bracer/shield uint32 budgetTwoHand; // two hand/ranged weapons uint32 budgetOneHand; // one hand weapons/held in off-hand uint32 armorShoulder[4]; // armor values for cloth/leather/mail/plate uint32 armorChest[4]; uint32 armorHelm[4]; uint32 armorLegs[4]; uint32 armorBoots[4]; uint32 armorBelt[4]; uint32 armorGloves[4]; uint32 armorBracer[4]; uint32 armorCloak; uint32 armorShield; };
6.0.1.18179
struct ScalingStatValuesRec { uint32_t m_ID; uint32_t m_charlevel; uint32_t m_effectiveLevel; uint32_t m_weaponDPS1H; uint32_t m_weaponDPS2H; uint32_t m_spellcasterDPS1H; uint32_t m_spellcasterDPS2H; uint32_t m_rangedDPS; uint32_t m_wandDPS; uint32_t m_spellPower; uint32_t m_budgetPrimary; uint32_t m_budgetSecondary; uint32_t m_budgetTertiary; uint32_t m_budgetSub; uint32_t m_budgetTrivial; uint32_t m_armorShoulder[4]; uint32_t m_armorChest[4]; uint32_t m_armorHead[4]; uint32_t m_armorLegs[4]; uint32_t m_armorFeet[4]; uint32_t m_armorWaist[4]; uint32_t m_armorHands[4]; uint32_t m_armorWrists[4]; uint32_t m_armorBack; uint32_t m_armorShield; };