DB/LoadingScreens

From wowdev
Revision as of 21:07, 1 October 2017 by Schlumpf (talk | contribs)
Jump to navigation Jump to search

1.12.1.5875

struct LoadingScreensRec {
  uint32_t m_ID;
  stringref m_name;
  stringref m_fileName;
};

3.3.5a 12340

Column	Field 		Type 		Notes 
1 	ID 		Integer
2 	Name 		String 		Internal Name
3 	Path 		String 		Filepath to loading screen file (Interface\Glues\LoadingScreens\[a-z0-9].blp)
4	hasWideScreen	Integer 	If 1, Interface\Glues\LoadingScreens\[a-z0-9]Wide.blp will be used for widescreen monitor settings. Note that if not found, green error texture is produced.

6.0.1.18179

struct LoadingScreensRec {
  uint32_t m_ID;
  stringref m_name;
  stringref m_fileName;
  uint32_t m_hasWideScreen;
};