DB/LightSkybox: Difference between revisions
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struct LightSkyboxRec { | struct LightSkyboxRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
stringref m_name; | {{Template:Type|stringref}} m_name; | ||
uint32_t m_flags; // &1: animation syncs with time of day (uses animation 0, time of day is just in percentage). &2: render stars, sun and moons and clouds as well. &4: do procedural fog | uint32_t m_flags; // &1: animation syncs with time of day (uses animation 0, time of day is just in percentage). &2: render stars, sun and moons and clouds as well. &4: do procedural fog | ||
}; | }; |
Revision as of 12:25, 23 February 2016
Links the various potential skyboxes that can be used to a numerical ID that can be used in other DBC files more easily.
Structure
Column Field Type Notes 1 ID Integer 2 sRefPath String This is the model that will be represented by the corresponding ID. path: Environments\Stars\[a-z].mdx" 3 Flags Integer
6.0.1.18179
struct LightSkyboxRec { uint32_t m_ID; stringrefⁱ m_name; uint32_t m_flags; // &1: animation syncs with time of day (uses animation 0, time of day is just in percentage). &2: render stars, sun and moons and clouds as well. &4: do procedural fog };