DB/LightSkybox: Difference between revisions

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   uint32_t m_ID;
   uint32_t m_ID;
   stringref m_name;
   stringref m_name;
   uint32_t m_flags;
   uint32_t m_flags;   // &1: animation syncs with time of day (uses animation 0, time of day is just in percentage). &2: render stars, sun and moons and clouds as well. &4: do procedural fog
  };
  };
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_WotLK]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 02:16, 13 August 2015

Links the various potential skyboxes that can be used to a numerical ID that can be used in other DBC files more easily.

Header Info

Records....................15
Fields......................3
Record Size.................?
String Block Size...........?

Structure

Column	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	sRefPath 	String 		This is the model that will be represented by the corresponding ID. path: Environments\Stars\[a-z].mdx" 
3 	Flags 		Integer		

6.0.1.18179

struct LightSkyboxRec {
  uint32_t m_ID;
  stringref m_name;
  uint32_t m_flags;    // &1: animation syncs with time of day (uses animation 0, time of day is just in percentage). &2: render stars, sun and moons and clouds as well. &4: do procedural fog
};