DB/Light

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Revision as of 18:14, 25 August 2007 by Schlumpf (talk | contribs) (readable.)
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This is the starting file for what controls the lights, fogs, sky color, water color, and well other similar items. This information prior to 1.9 used to be stored in the .lit files but in 1.9 was moved to Light.dbc and the other Light DBC files.

Header Info

Records...................550
Fields.....................12  
Record Size................48
String Block Size...........1

Structure

Column 	Field 		Type 	Notes
1 	ID		Integer 	
2 	iRefID_Map	Integer 	
3 	x position	Float		The x position of this "light" multiplied by 36
4 	y position	Float		The y position of this "light" multiplied by 36
5 	z position	Float		The z position of this "light" multiplied by 36
6 	inner radius 	Float		The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights)
7 	outer radius 	Float		The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights)
8 	Sky & Fog 	Integer An entry for LightIntBand.dbc & LightFloatBand.dbc which each control how various properties wor
9 	Water Settings 	Integer		This is a pointer for just the water settings in LightIntBand.dbc
10 	Unknown 	Integer		<.. Unknown what it controls exactly but points to 
11 	Unknown 	Integer		 .. some combination of LightParams.dbc, LightIntBand.dbc,
12 	Unknown 	Integer		 .. LightFloatBand.dbc. ..>