DB/Light: Difference between revisions

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  6 inner radius Float The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights)
  6 inner radius Float The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights)
  7 outer radius Float The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights)
  7 outer radius Float The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights)
  8 Sky & Fog settings Integer An entry for [[LightIntBand.dbc]] & [[LightFloatBand.dbc] which each control how various properties work
  8 Sky & Fog settings Integer An entry for [[LightIntBand.dbc]] & [[LightFloatBand.dbc]] which each control how various properties work
  9 Water Settings Integer This is a pointer for just the water settings in [[LightIntBand.dbc]]
  9 Water Settings Integer This is a pointer for just the water settings in [[LightIntBand.dbc]]
  10 Unknown Integer Unknown what it controls exactly but points to some combination of [[LightParams.dbc]], [[LightIntBand.dbc]], or [[LightFloatBand.dbc]]
  10 Unknown Integer Unknown what it controls exactly but points to some combination of [[LightParams.dbc]], [[LightIntBand.dbc]], or [[LightFloatBand.dbc]]

Revision as of 03:47, 8 August 2007

This is the starting file for what controls the lights, fogs, sky color, water color, and well other similar items. This information prior to 1.9 used to be stored in the .lit files but in 1.9 was moved to Light.dbc and the other Light DBC files.

Header Info

Records...................550
Fields.....................12  
Record Size................48
String Block Size...........1

Structure

Column 	Field 			Type 	Notes
1 	ID			Integer 	
2 	iRefID_Map		Integer 	
3 	x position		Float 	The x position of this "light" multiplied by 36
4 	y position		Float 	The y position of this "light" multiplied by 36
5 	z position		Float 	The z position of this "light" multiplied by 36
6 	inner radius 		Float 	The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights)
7 	outer radius 		Float 	The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights)
8 	Sky & Fog settings 	Integer An entry for LightIntBand.dbc & LightFloatBand.dbc which each control how various properties work
9 	Water Settings 		Integer This is a pointer for just the water settings in LightIntBand.dbc
10 	Unknown 		Integer Unknown what it controls exactly but points to some combination of LightParams.dbc, LightIntBand.dbc, or LightFloatBand.dbc
11 	Unknown 		Integer Unknown what it controls exactly but points to some combination of LightParams.dbc, LightIntBand.dbc, or LightFloatBand.dbc
12 	Unknown 		Integer Unknown what it controls exactly but points to some combination of LightParams.dbc, LightIntBand.dbc, or LightFloatBand.dbc