DB/Light: Difference between revisions

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m (Added Category WotLK)
Line 10: Line 10:
  1 ID Integer
  1 ID Integer
  2 iRefID_[[Map.dbc|Map]] Integer
  2 iRefID_[[Map.dbc|Map]] Integer
  3 x position Float The x position of this "light" multiplied by 36, if not on a map with terrain: x-17066.666.
  3 position Float[3]
4 y position Float The y position of this "light" multiplied by 36, if not on a map with terrain: y-17066.666.
  6 falloffStart Float If you are within the inner radius there shouldn't be any interpolation with other lights.
5 z position Float The z position of this "light" multiplied by 36
  7 falloffEnd Float If you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights.
  6 falloffStart Float The inner radius of this "light" multiplied by 36 (if you are within the inner radius there shouldn't be any interpolation with other lights)
  7 falloffEnd Float The outer radius of this "light" multiplied by 36 (if you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights)
  8 Sky & Fog Integer These entries are all IDs in [[LightParams.dbc]]. (and in [[LightIntBand.dbc]], [[LightFloatBand.dbc]]?)
  8 Sky & Fog Integer These entries are all IDs in [[LightParams.dbc]]. (and in [[LightIntBand.dbc]], [[LightFloatBand.dbc]]?)
  9 Water Settings Integer The different columns are for different settings. Water, death etc.
  9 Water Settings Integer The different columns are for different settings. Water, death etc.
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  14 Unknown Integer These may be for different phases.
  14 Unknown Integer These may be for different phases.
  15 Unknown Integer
  15 Unknown Integer
===LightRec::ConvertDBToGameCoords()===
pos.x = 17066.666 - pos.x / 36.0f;
pos.y = 17066.666 - pos.y / 36.0f;
pos.z = pos.z / 36.0f;
falloffStart = falloffStart / 36.0f;
falloffEnd = falloffEnd / 36.0f;


[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_WotLK]]
[[Category:DBC_WotLK]]

Revision as of 15:48, 25 December 2012

This is the starting file for what controls the lights, fogs, sky color, water color, and well other similar items. This information prior to 1.9 used to be stored in the .lit files but in 1.9 was moved to Light.dbc and the other Light DBC files.

Header Info

Records...................550
Fields.....................12  
Record Size................48
String Block Size...........1

Structure

Column 	Field 		Type 		Notes
1 	ID		Integer 	
2 	iRefID_Map	Integer 	
3 	position	Float[3]
6 	falloffStart 	Float		If you are within the inner radius there shouldn't be any interpolation with other lights.
7 	falloffEnd 	Float		If you are outside the inner radius but inside the outer radius then this light can be interpolated with other lights.
8 	Sky & Fog	Integer 	These entries are all IDs in LightParams.dbc. (and in LightIntBand.dbc, LightFloatBand.dbc?)
9 	Water Settings 	Integer		The different columns are for different settings. Water, death etc.
10 	SunsetParams 	Integer		
11 	OtherParams 	Integer		
12 	DeathParams	Integer		
13 	Unknown 	Integer		Only set for some entries in DeathknightStart, Northrend and NexusRaid. They have other values too!
14 	Unknown 	Integer		These may be for different phases.
15 	Unknown 	Integer		

LightRec::ConvertDBToGameCoords()

pos.x = 17066.666 - pos.x / 36.0f; pos.y = 17066.666 - pos.y / 36.0f; pos.z = pos.z / 36.0f; falloffStart = falloffStart / 36.0f; falloffEnd = falloffEnd / 36.0f;