DB/ItemVisualEffects: Difference between revisions
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Defining the files that are used in visual effects of items. Referenced in [[ItemVisuals.dbc]]. | Defining the files that are used in visual effects of items. Referenced in [[ItemVisuals.dbc]]. | ||
==0.5.3.3368== | |||
struct ItemVisualEffectsRec { | |||
uint32_t m_ID; | |||
{{Template:Type|stringref}} m_Model; | |||
}; | |||
==Structure== | ==Structure== | ||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" |
Revision as of 15:23, 5 June 2016
Defining the files that are used in visual effects of items. Referenced in ItemVisuals.dbc.
0.5.3.3368
struct ItemVisualEffectsRec { uint32_t m_ID; stringrefⁱ m_Model; };
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Effect | String | The filepath of the effect. (Spells\Enchantments\[a-z].mdx) |
6.0.1.18179
struct ItemVisualEffectsRec { uint32_t m_ID; stringrefⁱ m_Model; };