DB/ItemVisualEffects: Difference between revisions

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(New page: ==Header Info== Records....................35 Fields......................2 Record Size.................8 String Block Size........1304 ==Structure== '''Column Field Type Notes''...)
 
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==Header Info==
Defining the files that are used in visual effects of items. Referenced in [[ItemVisuals.dbc]].
Records....................35
Fields......................2
Record Size.................8
String Block Size........1304


==0.5.3.3368, 1.12.1.5875, 6.0.1.18179==
struct ItemVisualEffectsRec {
  uint32_t m_ID;
  {{Template:Type|stringref}} m_Model;
};
==Structure==
==Structure==
'''Column Field Type Notes'''
{| style="background:#FCFCFC; color:black"
  1 ID Integer
|-
  2 sRefPath String Spells\Enchantments\[a-z_].mdx  
! width="80" | Column  
! width="180 " | Field  
! width="80" | Type  
! width="500" | Notes
|-
| 1 || ID || Integer ||
|-
| 2 || Effect || String || The filepath of the effect. (Spells\Enchantments\[a-z].mdx)
|}


Retrieved from "http://www.sourcepeek.com/wiki/ItemVisualEffects.dbc"
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:3.0.2.8905]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 12:09, 6 April 2018

Defining the files that are used in visual effects of items. Referenced in ItemVisuals.dbc.

0.5.3.3368, 1.12.1.5875, 6.0.1.18179

struct ItemVisualEffectsRec {
  uint32_t m_ID;
  stringref m_Model;
};

Structure

Column Field Type Notes
1 ID Integer
2 Effect String The filepath of the effect. (Spells\Enchantments\[a-z].mdx)