DB/ItemVisualEffects: Difference between revisions

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Defining the files that are used in visual effects of items. Referenced in [[ItemVisuals.dbc]].
Defining the files that are used in visual effects of items. Referenced in [[ItemVisuals.dbc]].


==0.5.3.3368, 1.12.1.5875, 6.0.1.18179==
struct ItemVisualEffectsRec {
  uint32_t m_ID;
  {{Template:Type|stringref}} m_Model;
};
==Structure==
==Structure==
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
Line 14: Line 19:
|}
|}


==6.0.1.18179==
[[Category:DBC]]
struct ItemVisualEffectsRec {
[[Category:DBC_Alpha]]
  uint32_t m_ID;
[[Category:DBC_Vanilla]]
  stringref m_Model;
[[Category:3.0.2.8905]]
};
[[Category:DBC]][[Category:3.0.2.8905]]
[[Category:DBC_WotLK]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 12:09, 6 April 2018

Defining the files that are used in visual effects of items. Referenced in ItemVisuals.dbc.

0.5.3.3368, 1.12.1.5875, 6.0.1.18179

struct ItemVisualEffectsRec {
  uint32_t m_ID;
  stringref m_Model;
};

Structure

Column Field Type Notes
1 ID Integer
2 Effect String The filepath of the effect. (Spells\Enchantments\[a-z].mdx)