DB/ItemVisualEffects: Difference between revisions

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Line 17: Line 17:
  struct ItemVisualEffectsRec {
  struct ItemVisualEffectsRec {
   uint32_t m_ID;
   uint32_t m_ID;
   stringref m_Model;
   {{Template:Type|stringref}} m_Model;
  };
  };
[[Category:DBC]][[Category:3.0.2.8905]]
[[Category:DBC]][[Category:3.0.2.8905]]
[[Category:DBC_WotLK]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 12:40, 23 February 2016

Defining the files that are used in visual effects of items. Referenced in ItemVisuals.dbc.

Structure

Column Field Type Notes
1 ID Integer
2 Effect String The filepath of the effect. (Spells\Enchantments\[a-z].mdx)

6.0.1.18179

struct ItemVisualEffectsRec {
  uint32_t m_ID;
  stringref m_Model;
};