DB/ItemSubClass: Difference between revisions

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m (Marlamin moved page ItemSubClass.dbc to DB/ItemSubClass)
Line 25: Line 25:
  struct ItemSubClassRec {
  struct ItemSubClassRec {
   uint8_t padding_0[4];
   uint8_t padding_0[4];
   foreign_key<uint32_t, &[[ItemClass.dbc|ItemClassRec]]::m_classID> m_classID;
   {{Template:Type/foreign_key|table=ItemClass|column=m_classID}} m_classID;
   uint32_t m_subClassID;
   uint32_t m_subClassID;
   uint32_t m_prerequisiteProficiency;
   uint32_t m_prerequisiteProficiency;

Revision as of 01:53, 13 February 2016

Header Info

Records....................76
Fields.....................44
Record Size...............112
String Block Size.........920

Structure

Column	Field 			Type 		Notes 
1 	iRefID_ItemClass 	Integer 	
2 	subClassID 		Integer 	Index, non-unique, type. 
3 	prerequisiteProficiency 		Integer 	
4 	postrequisiteProficiency 		Integer	 	
5 	flags 		Integer	 	
6 	displayFlags 		Integer 	
7 	weaponParrySeq 		Integer 	
8 	weaponReadySeq 		Integer 	
9 	weaponAttackSeq 		Integer 	
10 	WeaponSwingSize 		Integer 	Melee slots required. 
11-27 	displayName 		String + Loc
28-44 	verboseName 		String + Loc

Retrieved from "http://www.sourcepeek.com/wiki/ItemSubClass.dbc"

6.0.1.18179

struct ItemSubClassRec {
  uint8_t padding_0[4];
  foreign_key<uint32_t, &ItemClassRec::m_classID> m_classID;
  uint32_t m_subClassID;
  uint32_t m_prerequisiteProficiency;
  uint32_t m_postrequisiteProficiency;
  uint32_t m_flags;
  uint32_t m_displayFlags;
  uint32_t m_weaponParrySeq;
  uint32_t m_weaponReadySeq;
  uint32_t m_weaponAttackSeq;
  uint32_t m_WeaponSwingSize;                                         // match with WeaponSwingSounds2Rec::m_SwingType
  stringref m_displayName_lang;
  stringref m_verboseName_lang;
};