DB/Holidays

From wowdev
Revision as of 06:42, 15 February 2013 by Click (talk | contribs)
Jump to navigation Jump to search

3.3.5a 12340

Column Field Type Notes
0 eventID Integer Reference to the Holiday eventID
1 eventStage1Duration Integer stage1 event timer (preparation or main event, depends on schedulerType)
2 eventStage2duration Integer stage2 event timer (main event if schedulerType is 2) - starts stage2 X hours after stage1 (see eventSchedulerType)
11 eventDate Integer Unixtime-style timestamp - unixtime-like, epoch date is 01.01.2000 00:00 (uses only date (not year) if column12-> is 0)
37 Region integer (schlumpf, care to elaborate on this ? -click)
38 Looping integer (schlumpf, care to elaborate on this ? -click)
39 calendarFlags integer (schlumpf, care to elaborate on this ? -click)
40 eventName iRefID Ref to Loc in HolidayNames.dbc (this is field 49 for me -click)
41 eventDescription iRefID Ref to Loc in HolidayDescriptions.dbc (this is field 50 for me -click)
49 eventNameRefId iRefID Ref to Loc in HolidayNames.dbc
50 eventDescriptionRefId iRefID Ref to Loc in HolidayDescriptions.dbc
51 calendarTextureFilename String Overlay used for ingame calendar event-decorations
52 priority integer (schlumpf, care to elaborate on this ? -click)
53 eventSchedulerType Integer -1, 0, 1, 2
54 flags integer (schlumpf, care to elaborate on this ? -click)

eventSchedulerType defines what kind of timer is used for when the event is to stop, start etc. - and if it uses different stages during it's "buildup"-phase (2 stages available)

 -1: event repeats every year based on column11, column12 etc dates - lengt and event stages handled by length given in column1 and column2
     (adjusted in DBC to keep it in line with **yearly** changes) - if column12=0, use DATE only from field11
  0: event repeats every 7 days, with a duration of <eventTimer1> hours (hardcoded startdate serverside depending on eventID)
  1: event repeats based on column11, column12 etc values (see -1) - if eventTimer2 exists do eventTimer1 as event prestage, start eventTimer2 at once as it's timed out
  2: event repeats every X hours (with eventTimer2 being the eventPause/eventWait timer)