DB/Holidays

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Revision as of 05:19, 15 February 2013 by Click (talk | contribs)
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3.3.5a 12340

Column Field Type Notes
0 eventID Integer Reference to the Holiday eventID
1 stage1duration Integer[10] Event preparation or main event (stage1)
2 stage2duration Integer[10] stage2 event timer, see schedulerType below (stage2)
11 date Integer[26] Unixtime-style timestamp - origin date 01.01.2000 (OR only date (not year) if column12-> is 0)
37 Region integer (THIS NEEDS MORE RESEARCH -click)
38 Looping integer (THIS NEEDS MORE RESEARCH -click)
39 calendarFlags integer (THIS NEEDS MORE RESEARCH -click)
40 eventName iRefID Ref to Loc in HolidayNames.dbc (THIS NEEDS MORE RESEARCH -click)
41 eventDescription iRefID Ref to Loc in HolidayDescriptions.dbc
49 calendarIconRefId ??? (THIS NEEDS MORE RESEARCH -click)
50 calendarBackgroundRefID ??? (THIS NEEDS MORE RESEARCH -click)
51 textureFilename String Overlay used for ingame calendar event-decorations
52 priority integer (THIS NEEDS MORE RESEARCH -click)
53 schedulerType Integer -1, 0, 1, 2
54 flags integer (THIS NEEDS MORE RESEARCH -click)

schedulerType defines what kind of timer is used for when the event is to stop, start etc. - and if it uses different stages during it's "buildup"-phase (2 stages available)

 -1: event repeats every year based on column11, column12 etc dates - lengt and event stages handled by length given in column1 and column2
     (adjusted in DBC to keep it in line with **yearly** changes) - if column12=0, use DATE only from field11
  0: event repeats every 7 days, with a duration of <eventTimer1> hours (hardcoded startdate serverside depending on eventID)
  1: event repeats based on column11, column12 etc values (see -1) - if eventTimer2 exists do eventTimer1 as event prestage, start eventTimer2 at once as it's timed out
  2: event repeats every X hours (with eventTimer2 being the eventPause/eventWait timer)