DB/Holidays: Difference between revisions

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|1  || eventStage1Duration || Integer || stage1 event length (either preparation or main event, see eventSchedulerType for more info)
|1  || eventStage1Duration || Integer || stage1 event length (either preparation or main event, see eventSchedulerType for more info)
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|-
|2  || eventStage2Duration || Integer || stage2 event length (start stage2 in stage1+X hours, see eventSchedulerType for more info)
|2  || eventStage2Duration || Integer || stage2 event length (starts stage2 directly after stage1 is completed, see eventSchedulerType for more info)
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|-
|11 || eventDate || Integer || packed blizzdate (NOTE: Epoch date is 01.01.2000 00:00, and only the day/month is used if column12-> is 0)
|11 || eventDate || Integer || packed blizzdate (NOTE: Epoch date is 01.01.2000 00:00, and only the day/month is used if column12-> is 0)

Revision as of 06:45, 15 February 2013

3.3.5a 12340

Column Field Type Notes
0 eventID Integer Reference to the Holiday eventID
1 eventStage1Duration Integer stage1 event length (either preparation or main event, see eventSchedulerType for more info)
2 eventStage2Duration Integer stage2 event length (starts stage2 directly after stage1 is completed, see eventSchedulerType for more info)
11 eventDate Integer packed blizzdate (NOTE: Epoch date is 01.01.2000 00:00, and only the day/month is used if column12-> is 0)
37 Region integer (??? schlumpf added this - needs more research -click)
38 Looping integer (??? schlumpf added this - needs more research -click)
39 calendarFlags integer (??? schlumpf added this - needs more research - only valid for Call To Arms events... -click)
40 eventName iRefID Ref to Loc in HolidayNames.dbc (??? schlumpf added this, needs more research -click)
41 eventDescription iRefID Ref to Loc in HolidayDescriptions.dbc (??? schlumpf added this, needs more research -click)
49 eventCalendarName iRefID Ref to Loc in HolidayNames.dbc
50 eventCalendarDescription iRefID Ref to Loc in HolidayDescriptions.dbc
51 eventCalendarOverlay String Overlay texture used for ingame calendar event-decorations
52 priority Integer (??? schlumpf added this, needs more research -click)
53 eventSchedulerType Integer -1: yearly, 0:weekly, 1:???, 2:repeated
54 eventFlags Integer (??? schlumpf added this, needs more research -click)

eventSchedulerType defines what kind of timer is used for when the event is to stop, start etc. - and if it uses different stages during it's "buildup"-phase (2 stages available)

 -1: event repeats every year based on column11, column12 etc dates - length and possible event stages is calculated by the information from column1 and column2
     (adjusted in DBC to keep it in line with **yearly** changes) - if column12=0, use DATE only from field11
  0: event repeats every 7 days, with a duration of <eventTimer1> hours (hardcoded startdate serverside depending on eventID)
  1: event repeats based on column11, column12 etc values (see -1) - if eventTimer2 exists do eventTimer1 as event prestage, start eventTimer2 at once as it's timed out
  2: event repeats every X hours (with eventTimer2 being the eventPause/eventWait timer)