DB/HelmetGeosetVisData: Difference between revisions

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   uint32_t m_hideGeoset[7]; // groups 0, 100, 200, 300, 700, 1600, 1700, Legion: +2400, 2500
   uint32_t m_hideGeoset[7]; // groups 0, 100, 200, 300, 700, 1600, 1700, Legion: +2400, 2500
  };
  };
[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:3.0.2.8905]][[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 22:39, 1 October 2017

Used for hiding certain elements of the face on certain races for certain helmets.

Observations (by Ascathos 14:25, 24 March 2013 (UTC))

  • Race- and gender-specific values/flags
  • Seem like bitmasks (Value = 1 << (ID - 1))

Flag fields are all race bitmask. If ((flag & (1 << race)) > 0) is true, the mesh group will reset to default value: 1, 101, 201 etc(the connection between field and mesh group is given below) Deamon (talk)

0.5.3.3368

struct HelmetGeosetVisDataRec {
  uint32_t m_ID;
  uint32_t m_DefaultFlags[32];
  uint32_t m_PreferredFlags[32];
  uint32_t m_HideFlags[32];
};

1.12.1.5875

struct HelmetGeosetVisDataRec {
  uint32_t m_ID;
  uint32_t hairFlags;
  uint32_t facialFlags[3];
  uint32_t earsFlags;
};

Structure

Column Field Type Notes
1 ID Integer
2 HairFlags Integer 0 = show, anything else = don't show? eg: a value of 1020 won't hide night elf ears, but 999999 or -1 will.
3 Facial1Flags Integer (Beard, Tusks)
4 Facial2Flags Integer (Earrings)
5 Facial3Flags Integer See ChrRaces, column 24 to 26 for information on what is what.
6 EarsFlags Integer
7 Unknown Integer
8 Unknown Integer

6.0.1.18179

struct HelmetGeosetVisDataRec {
  uint32_t m_ID;
  uint32_t m_hideGeoset[7]; // groups 0, 100, 200, 300, 700, 1600, 1700, Legion: +2400, 2500
};