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Revision as of 20:38, 22 February 2019 by TOM RUS (talk | contribs)
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This database was introduced in Battle.

Used for hiding certain elements of the face on certain races for certain helmets.

If table contains data for current race, the mesh group will reset to default value: 1, 101, 201 etc

struct HelmetGeosetDataRec {
  uint32_t m_ID;
  uint32_t m_RaceId;
  uint8_t m_GeosetGroup;
  uint32_t GeosetVisDataId; // ref, has values equal to HelmetGeosetVisDataRec.m_ID