DB/GameTips: Difference between revisions

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Line 6: Line 6:
  struct GameTipsRec {
  struct GameTipsRec {
   uint32_t m_ID;
   uint32_t m_ID;
   {{Template:Type|langstringref}} m_text_lang;
   {{Type|langstringref}} m_text_lang;
  };
  };
==Structure==
'''Column Field Type'''
1 ID Integer
2-18 Tip [[Loc]]


==5.4.8.18414, 6.0.1.18179==
==5.4.8.18414, 6.0.1.18179==
  struct GameTipsRec {
  struct GameTipsRec {
   uint32_t m_ID;
   uint32_t m_ID;
   {{Template:Type|langstringref}} m_text_lang;
   {{Type|langstringref}} m_text_lang;
   uint32_t m_min_level;
   uint32_t m_min_level;
   uint32_t m_max_level;
   uint32_t m_max_level;

Latest revision as of 15:13, 1 January 2020

Contains tips that are shown at loading screens .

Following at least MoP (presumably Cata as well), this DBC can contain m_min_level and m_max_level. It can range from 1 - 90 AND also 0 - 0. Those with 0 are mostly general ones, e.g. the "Do not play too much". Those with level are actual in-game notes/hints.

1.12.1.5875

struct GameTipsRec {
  uint32_t m_ID;
  langstringref m_text_lang;
};

5.4.8.18414, 6.0.1.18179

struct GameTipsRec {
  uint32_t m_ID;
  langstringref m_text_lang;
  uint32_t m_min_level;
  uint32_t m_max_level;
};