DB/GameTips: Difference between revisions

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Following at least MoP (presumbly Cata as well), this DBC can contain m_min_level and m_max_level. It can range from 1 - 90 '''AND''' also '''0 - 0'''. Those with 0 are mostly generell ones, e.g. the "Do not play too much". Those with level are actual in-game notes/hints.
Following at least MoP (presumbly Cata as well), this DBC can contain m_min_level and m_max_level. It can range from 1 - 90 '''AND''' also '''0 - 0'''. Those with 0 are mostly generell ones, e.g. the "Do not play too much". Those with level are actual in-game notes/hints.


==1.12.1.5875==
struct GameTipsRec {
  uint32_t m_ID;
  {{Template:Type|langstringref}} m_text_lang;
};
==Structure==
==Structure==
  '''Column Field Type'''  
  '''Column Field Type'''  
Line 8: Line 13:
  2-18 Tip [[Loc]]
  2-18 Tip [[Loc]]


==5.4.8.18414==
==5.4.8.18414, 6.0.1.18179==
See 6.X
 
==6.0.1.18179==
  struct GameTipsRec {
  struct GameTipsRec {
   uint32_t m_ID;
   uint32_t m_ID;
   {{Template:Type|stringref}} m_text_lang;
   {{Template:Type|langstringref}} m_text_lang;
   uint32_t m_min_level;
   uint32_t m_min_level;
   uint32_t m_max_level;
   uint32_t m_max_level;

Revision as of 22:29, 1 October 2017

Contains tips that are shown at loading screens .

Following at least MoP (presumbly Cata as well), this DBC can contain m_min_level and m_max_level. It can range from 1 - 90 AND also 0 - 0. Those with 0 are mostly generell ones, e.g. the "Do not play too much". Those with level are actual in-game notes/hints.

1.12.1.5875

struct GameTipsRec {
  uint32_t m_ID;
  langstringref m_text_lang;
};

Structure

Column	Field 		Type 
1 	ID 		Integer 	
2-18 	Tip 		Loc 	

5.4.8.18414, 6.0.1.18179

struct GameTipsRec {
  uint32_t m_ID;
  langstringref m_text_lang;
  uint32_t m_min_level;
  uint32_t m_max_level;
};