DB/GameObjectDisplayInfo

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GameObjectCache.wdb reads this file to associate models with objects. Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?). Used in the Create House (TEST) spell. The Spell_C_CastSpell method uses the following, Spell->EffectMiscValue[0] -> GameObjectCache.wdb -> GameObjectDisplayInfoRec, to get the model which is spawned at the target position, collision is enabled.

This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.


m_Sound entries

enum SoundSlot {
  stand,
  open,
  loop,
  close,
  destroy,
  opened,
  custom0,
  custom1,
  custom2,
  custom3,
  SOUND_SLOT_COUNT, // = 10
};

0.5.3.3368, 1.12.1.5875

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  stringref m_modelName;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT];
};

2.4.3.8606

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  stringref m_modelName;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
};

3.0.3.9183

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  stringref m_modelName;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  foreign_key<uint32_t, &ObjectEffectPackageRec::m_ID> m_objectEffectPackageID;
};

6.0.1.18179

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &FileDataRec::m_ID> m_fileDataID;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_Sound[SOUND_SLOT_COUNT];
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  foreign_key<uint32_t, &ObjectEffectPackageRec::m_ID> m_objectEffectPackageID;
  float m_overrideLootEffectScale;
  float m_overrideNameScale;
};

8.0.1.25902

struct GameObjectDisplayInfoRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &FileDataRec::m_ID> m_fileDataID;
  float m_geoBoxMin[3];
  float m_geoBoxMax[3];
  float m_overrideLootEffectScale;
  float m_overrideNameScale;
  foreign_key<uint16_t, &ObjectEffectPackageRec::m_ID>m_objectEffectPackageID;
};