DB/GameObjectArtKit
Jump to navigation
Jump to search
Mostly used for Outdoor-PvP Flags. And:
- "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
- "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
- "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"
as of 2.1.3
Structure
Column Field Type Notes 1 ID Integer 2 Texture1 String Use texturetype 11 to 13 for these. 3 Texture2 String 4 Texture3 String 5 Model1 String Path to the model. 6 Model2 String <.. 7 Model3 String .. only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx" 8 Model4 String ..>
1.12.1.5875, 6.0.1.18179
struct GameObjectArtKitRec { uint32_t m_ID; stringrefⁱ m_textureVariation[3]; // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures stringrefⁱ m_attachModel[4]; // attached to the game object's ItemVisual0-ItemVisual3 attachment points };