DB/GameObjectArtKit: Difference between revisions
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--[[User:Schlumpf|schlumpf_]] 23:29, 7 August 2009 (CEST) | --[[User:Schlumpf|schlumpf_]] 23:29, 7 August 2009 (CEST) | ||
==6.0.1.18179== | |||
struct GameObjectArtKitRec { | |||
uint32_t m_ID; | |||
stringref m_textureVariation[3]; | |||
stringref m_attachModel[4]; | |||
}; | |||
[[Category:DBC]][[Category:DBC_WotLK]] | [[Category:DBC]][[Category:DBC_WotLK]] |
Revision as of 20:41, 2 November 2014
Mostly used for Outdoor-PvP Flags. And:
- "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
- "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
- "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"
as of 2.1.3
Header Info
Records....................15 Fields......................8 Record Size.................? String Block Size...........?
Structure
Column Field Type Notes 1 ID Integer 2 Texture1 String Use texturetype 11 to 13 for these. 3 Texture2 String 4 Texture3 String 5 Model1 String Path to the model. 6 Model2 String <.. 7 Model3 String .. only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx" 8 Model4 String ..>
--schlumpf_ 23:29, 7 August 2009 (CEST)
6.0.1.18179
struct GameObjectArtKitRec { uint32_t m_ID; stringref m_textureVariation[3]; stringref m_attachModel[4]; };