DB/GameObjectArtKit: Difference between revisions

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Appears to be used in the Plaguelands battlefield banner things.  
Mostly used for Outdoor-PvP Flags. And:
 
*"World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
==Header Info ==
*"World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
Records....................14
*"World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"
Fields......................8
as of 2.1.3
Record Size................32
String Block Size........1200


==Structure==
==Structure==
  '''Column Field Type Notes'''  
  '''Column Field Type Notes'''  
  1 ID Integer
  1 ID Integer
  ''2 Unknown NULL''
  2 Texture1 String Use texturetype 11 to 13 for these.
  ''3 Unknown NULL''
  3 Texture2 String
  ''4 Unknown NULL''
  4 Texture3 String
  5 Path1 String Path to the model.  
  5 Model1 String Path to the model.  
  6 Path2 String <..  
  6 Model2 String <..  
  7 Path3 String ..  only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
  7 Model3 String ..  only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
  8 Path4 String ..>  
  8 Model4 String ..>  
 
--[[User:Schlumpf|Schlumpf]] 01:25, 13 August 2007 (CEST)


==1.12.1.5875, 6.0.1.18179==
struct GameObjectArtKitRec {
  uint32_t m_ID;
  {{Template:Type|stringref}} m_textureVariation[3];    // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
  {{Template:Type|stringref}} m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
};
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Vanilla]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 22:42, 1 October 2017

Mostly used for Outdoor-PvP Flags. And:

  • "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
  • "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
  • "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"

as of 2.1.3

Structure

Column	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	Texture1 	String 		Use texturetype 11 to 13 for these.
3 	Texture2 	String 		
4 	Texture3 	String 		
5 	Model1 		String 		Path to the model. 
6 	Model2 		String 		<.. 
7 	Model3 		String 		 ..  only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
8 	Model4 		String 		 ..> 

1.12.1.5875, 6.0.1.18179

struct GameObjectArtKitRec {
  uint32_t m_ID;
  stringref m_textureVariation[3];     // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
  stringref m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
};